It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Thought I'd bump an old thread for this but they all seemed to be focused on something specific. So here's a new one :)

New Patch on the way that seems to be addressing a fair few wants people who played the game had. Tactical mode (fog of war without the fog), Sector inventory, Better militia control, Edge mouse scrolling.

I already put 78 hours into the game before this patch and I'm sure I'll go for another run once this is introduced :)

Greetings,

As you may have seen the Jagged Alliance: Back in Action is now available at the Weekend Deal with 40% off (until Monday evening). With that said I'd like to pre-release the changelog for the upcoming patch which will (hopefully) be available by the end of this month. Testing has already started. And if everything works out fine it'll be released very soon Please note: It could be possible that the patch will be released in May, but right now everything is planned for April. Please also note: This is not the final changelog. Things still could change due to tests. Please also note: This time the changelog is not as long as the last time. The main focus was on the new features and I can confirm that they really, really took a lot of work. Nuff said. Here you go:

Added Features
• Added hard difficulty level as option on game start. Modifies enemy strength, income and starting funds.
• Added tactical mode as option on game start.
- Enemies have to be revealed via line of sight in tactical mode.
- Sound sources are marked in tactical view as well as on the minimap

• Added two new achievements for tactical mode and higher difficulty.
• Added option to level recruited militia via location UI on the world map.
• Added options to distribute militia via location UI on the world map (evenly across all locations, focused on single location)
• Added sector inventory, accessible via Character Detail Screen
- Always accessible in friendly sectors
- Automatically includes all containers that have been opened and all enemy drops that have been spotted by the player
- Accessible for militia recruitment and trading with NPCs

• Added item exchange via Drag & Drop in Character Details Screen. Illegible mercs are marked red. Within hostile sectors mercs need to be within 5m distance to be able to exchange items.
• Stamina is reduced when returning to the strategic map when squads travelled great distances in the tactical view
• Current ammo saved for each weapon, weapons are unloaded when being handed over to militia. Militia will hand weapons back unloaded to prevent players cheating ammo via the militia equip screen
• NPC Traders restock their inventory over time (rules can be modified via characters.txt)
• Targeting line indicates best range of weapon and chance to hit via color from green (good) to red (bad)
• Camera scrolling possible by moving the cursor to the border of the screen
• Polnish language added

Bug Fixes
• Fixed some exploits that allowed to duplicate items via item exchange
• Fixed bugs in squad selection via list on world map
• Fixed regeneration of HP on world map, HP lost due to wounds takes longer to regenerate
• Added missing text for Raider’s hiring dialogue

Balancing Changes and Tweaks
• Added grenade launcher ammo to containers in some locations in the world
• Added grenade launcher ammo to the stock of some local traders
• Slightly decreased accuracy of snipers when prone
• Tweaked enemy attributes to adjust aim time in combat
• Tweaked enemy perception to accommodate introduction of Line of Sight
• Enemies do not drop additional ammo but only the ammo they have left in their weapon
• Enemy area defenders swap random positions to make the game less predictable in tactical mode (interval can be modified via templatesAIdescription.txt)
• Reduced chance of friendly fire between enemies
• State of tanks is stored outside of levels
• Destroyed tanks only respawn if the location still belongs to the enemy after 24 hours
• Location of Limited Edition DaHonko Flakes is now randomized

[size="1"]Fine printed: With the release of the patch there might come along a hint at what happens after the patch. Maybe. I repeat: Maybe.[/size]

Attention Beware that if you have modified the game that it could happen that your game won't start with the new patch. Please delete all gamefiles first and make sure nothing is left. Otherwise we won't be able to give support.
Hmmm. So, you like it I take it?
Well, Well. I thought they'd never fix those issues after all this time.

The patch seems to fix many of the game breaking errors. They really should have been picked up before release though. Every single gamer realised these problems within 5 minutes of playing the damn game.

It might actually be worth playing now.
No mention of turn-based combat. PASS.
Also, no mention of giving the mercs actual character. That was, like, half of what made the original so special.
avatar
the_bard: Hmmm. So, you like it I take it?
I do, although I should preface that by saying I never played the previous JA games. As a newcomer however I thoroughly enjoy this game and think it's getting a bit too much grief for not living up to it's predecessor, despite being a fairly good game on it's own.

I don't regret getting it full price given how much time I put into it and I enjoyed myself a lot in that time ^^
avatar
JudasIscariot: No mention of turn-based combat. PASS.
I guess this is what I'm talking about. If you're unwilling to accept BIA because it's not JA2, then yes, feel free to skip it. Probably doing yourself a favor. With Pause and a score of autopause options I really don't feel any particular need for Turn based combat in this game. I actually like the way the combat is in this game, kind of planning it out and timing different actions with different mercs and then running the scenario and hopefully get a good result. (kind of like Frozen Synapse in that sense I guess).
Post edited April 21, 2012 by Pheace
avatar
the_bard: Hmmm. So, you like it I take it?
avatar
Pheace: I do, although I should preface that by saying I never played the previous JA games. As a newcomer however I thoroughly enjoy this game and think it's getting a bit too much grief for not living up to it's predecessor, despite being a fairly good game on it's own.

I don't regret getting it full price given how much time I put into it and I enjoyed myself a lot in that time ^^
Play JA2 and you'll see why anything that attempts to copy that while omitting certain elements tends to get heavily criticized.
avatar
JudasIscariot: Play JA2 and you'll see why anything that attempts to copy that while omitting certain elements tends to get heavily criticized.
I've got it on Steam, but I'm enjoying BIA for now. Once I'm done with that I might go and give it a shot. But for now I can give my opinion of the game as a game unto it's own, not as a sequel that doesn't live up to it's predecessor. I guess I'm blessed that I haven't played the original :)
Wait, it isn't turn-based? Wow, then it isn't JA.

Even those crappy Russian-made sequels to Disciples 2 managed to at least get that part right. If there's one thing that pisses me off, it's children without the attention span for anything but real-time gameplay.
avatar
Crosmando: Wait, it isn't turn-based? Wow, then it isn't JA.

Even those crappy Russian-made sequels to Disciples 2 managed to at least get that part right. If there's one thing that pisses me off, it's children without the attention span for anything but real-time gameplay.
Good lord ... is this really the extent of arguments some of you people can come up with?

You're talking about attention spanned children yet obviously you haven't a clue how this game even works. Yes, it's not turnbased, but it does have pause, and allows you to lay out your tactics while paused. It's kind of like Dragon Age 1 in that sense (the way I played it at least) without the hack and slash it became in 2 (or 1 was on the Console). Basically realtime, but with the pause you're constantly micromanaging your units (for good results anyway).

I really have to question how easily some of you dismiss the game, some apparently based on little to no info at all except hearsay. If you want the exact same game that JA2 was... play JA2. And don't bother playing games like Fallout 3/New vegas, or the upcoming Tactical X-com remake. They're all different in some ways.

Me however, I'd kill for a game that's even half of what the old X-com was, so even if it doesn't live up to it's full potential, I'll be happy to be playing a game like that again, provided it's still fun to play (naturally).

I'm sure if I had played the old JA I'd be thinking the same. And as you can see, they're still putting effort in to it and adding things people liked about the older games.
avatar
JudasIscariot: Play JA2 and you'll see why anything that attempts to copy that while omitting certain elements tends to get heavily criticized.
avatar
Pheace: I've got it on Steam, but I'm enjoying BIA for now. Once I'm done with that I might go and give it a shot. But for now I can give my opinion of the game as a game unto it's own, not as a sequel that doesn't live up to it's predecessor. I guess I'm blessed that I haven't played the original :)
I tried the BIA demo a few weeks ago. I actually found the gameplay quite enjoyable and sure might be worth the $20 on steam this weekend with all the great fixes, if only I didn't have such a massive backlog of stuff already.

I found JA2 to have a lot of personality and did so many cool things you haven't seen since, but the interface and pacing of it really got to me after a while. I just couldn't get into it properly. It might be because only played JA2 for the first time last year, if i could have played it when it was new the nostalgia could maybe allow me to look past the little things that bother me about it.
Post edited April 21, 2012 by MikeMaximus
It's not the fact that the game has RTWP combat. It's the fact that they had to use the Jagged Alliance name in the first place. Call it anything other than JA2 and you won't get flack for it when you remove one of the core elements that made the original so memorable.

I don't want to get into a flame war about this. I just wanted to offer my own opinion.

On a related subject, I bitched and moaned about Dante's Inferno due to the fact that it used the name of an old master of literature. I played the game and really liked it but I still wish they used a different title for it.

@OP: like I said before, please give JA2 a whirl or two just to see where the "no turn-based combat (amongst other things) no likey" side of the argument is coming from, OK?
Nice to see they are improving and patching the game

I'll get this eventually
avatar
Pheace: Me however, I'd kill for a game that's even half of what the old X-com was, so even if it doesn't live up to it's full potential, I'll be happy to be playing a game like that again, provided it's still fun to play (naturally).
Well then play UFO: Aftershock. It's pretty brilliant. I liked the previous part, UFO: Aftermath, as well, but it lacks the tactical and strategical depth of it's sequel.
avatar
Fenixp: Well then play UFO: Aftershock. It's pretty brilliant. I liked the previous part, UFO: Aftermath, as well, but it lacks the tactical and strategical depth of it's sequel.
Thanks, I'll give it a shot. I just picked that up with the 1C complete pack on Gamersgate.

Still need to try X-Com: Apocalypse and UFO: Extraterrestrials Gold as well ... lol, damn I have a lot of backlog xD