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Pheace: I have no idea what the OP is talking about
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Roman5: “Our goal in any product is to try and grow the audience,”

“We’re definitely taking into account the opportunity to reach a bigger group of people. We think we’ve got the right story and accessibility that can do that."


The deathsentence of a game
i would say that is pretty standard response from someone working on big publisher. Time will tell what will come out of it - as long as they dont turn it into COD i wont (probably) be totally disappointed..but we'll see.

The first ME wasnt exactly Deus Ex, but it had its nice feeling. Time will tell.
they'll add dubstep, zombies, romanceable companions, and day 1 "courier mode" dlc

oh yeah and xbone/ps4 exclusive
It's not EA's fault that most people bitched about the game being hard, frustrating and too short and simple. I loved the original, never got lost and enjoyed the running, shooting and platforming but I am in the minority. I realize that.

If you want to be mad about the game changing your target should be the audience who shunned the original.
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StingingVelvet: It's not EA's fault that most people bitched about the game being hard, frustrating and too short and simple. I loved the original, never got lost and enjoyed the running, shooting and platforming but I am in the minority. I realize that.

If you want to be mad about the game changing your target should be the audience who shunned the original.
Exactly. I hate when people blame publishers that they try to change something about game after game sold terribly bad. It's better that dropping franchise completely, because there is chance that game will be still great and even if I won't like it after changes, then I can simply not buy it. I'm not loosing anything.
Post edited June 29, 2013 by Aver
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StingingVelvet: It's not EA's fault that most people bitched about the game being hard, frustrating and too short and simple. I loved the original, never got lost and enjoyed the running, shooting and platforming but I am in the minority. I realize that.

If you want to be mad about the game changing your target should be the audience who shunned the original.
How were the controls on the PC version?

I played on consoles no problem and the training level really explained everything perfectly.
I'm looking forward to it.
I didn't like the first one. The concept yes, but not the execution. Combat was boring. And levels without runners vision were basically trial and error. The controls itself were poor. They were responsive but those context sensitive actions were a pain in the neck. Especially on curved surfaces (that's why it's called mirrors edge lulz) like those platforms in the sewers or jumps that should have been simple and I only made because I glitched over.
Although maybe I wasn't supposed to use that specific object. I've never played with runners vision, cause that was just a huge quick time event.

Open world is good as long as it doesn't make me want to use a fast travel point. That's when it starts to get boring.
What I found disappointing in the first one was that the city was so lifeless. It looked really good but there was no one anywhere, except cops. On the rooftops it's understandable, but in the office buildings and on the ground levels, it felt artificial. Hopefully, they will improve this aspect too.
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aymerict: What I found disappointing in the first one was that the city was so lifeless. It looked really good but there was no one anywhere, except cops. On the rooftops it's understandable, but in the office buildings and on the ground levels, it felt artificial. Hopefully, they will improve this aspect too.
I remember that too, I didn't like it either.
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bansama: Don't see what's wrong with the game possibly reaching more people.
Nothing as far as I'm concerned, but this is a major publisher we are talking about here. While that does not necessarily mean automatic failure, "broadening the audience" these days seems to mean multiplying the budget, removing the USP, unleashing the marketing department without financial restraint, unrealistically expecting to sell five million copies, realistically selling three million, announcing disappointing sales, binning the franchise and laying off staff.
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Roman5: http://uk.gamespot.com/news/ea-mirrors-edge-sequel-will-reach-a-bigger-group-of-people-6410853

Well, what can I say? We had a good run of whole one game but I guess EA will always be EA
oooh, hopefully this means the new one won't have the horrendous stutter that caused me to uninstall the original. To me that's a definite first step to reaching more people.
oh no they want to reach more people this is the end of everything
Oh look, Roman 5 is judging a game that hasn't even been released again. What a surprise.

I don't see what's wrong with changing some elements for the sequel. The first Mirror's Edge was far from being perfect. There was too much "trial and error", which is a bad gameplay design in my opinion.

I also think that an open-world design might be a great thing. The "parkour" concept will certainly fit nicely within an open-world environment.
Post edited June 29, 2013 by Neobr10
you know what happens when you try to appease everybody...
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l0rdtr3k: if open world is a bad thing,why is nobody complaining that The Witcher 3 will be open world?
Double standards. People are complaining just because it's EA.
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Elmofongo: Still 3D Open World sandboxes is better than linear scripted corridors
It all depends on the execution. I'd rather have a linear scripted game than a bland open-world game such as Oblivion.
Post edited June 29, 2013 by Neobr10
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Elmofongo: How were the controls on the PC version?

I played on consoles no problem and the training level really explained everything perfectly.
PC controls were actually a lot better because mouselook enhanced the "catch what you look at" system. I don't think controls were the issue people had though, just the main gameplay of falling and running were not appealing to a mass market.