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There's a lot of folks who claim "open ended" and "sandbox" as parts of the first or second titles, and I don't think that these people understand the definitions.

Far Cry had finite borders in that once you passed a certain boundary, a hunter-killer chopper would gun you down in no seconds flat. You could only go as far as you could evade that chopper's rotary cannon, which wasn't very far in a speedboat on open water. As for mission objectives themselves, the game allowed for different and creative approaches, but there's only so many ways you can cross that first merc camp with just a machete, a pistol, and jungle foliage for cover (or lack of it, if you chose the direct approach). And a WWII Japanese ship really only has one configuration of bulkheads and hatches.
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predcon: There's a lot of folks who claim "open ended" and "sandbox" as parts of the first or second titles, and I don't think that these people understand the definitions.

Far Cry had finite borders in that once you passed a certain boundary, a hunter-killer chopper would gun you down in no seconds flat. You could only go as far as you could evade that chopper's rotary cannon, which wasn't very far in a speedboat on open water. As for mission objectives themselves, the game allowed for different and creative approaches, but there's only so many ways you can cross that first merc camp with just a machete, a pistol, and jungle foliage for cover (or lack of it, if you chose the direct approach). And a WWII Japanese ship really only has one configuration of bulkheads and hatches.
There's a difference between not understanding the industry's definition of sandbox, and using the word "sandbox" because nothing else describes the game accurately. Far Cry puts a big emphasis on giving you emergent freedom--instead of just offering a few binary choices, you're encouraged to play around and figure out a solution for yourself. Now, it's certainly true that it doesn't do nearly as good a job as Crysis (which still provides some of the most detailed emergent FPS gameplay on the market), and that there are extended stretches where the game is pretty linear. But "freedom within linearity" is still a big part of the focus, which is why people refer to it as a "sandbox."

Far Cry 2, however, is a sandbox by both definitions.