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StingingVelvet: I think DRM free music is also very related to the fact most music profit comes from concerts, licensing and merch. They adapted to a changing market.

Games are doing the same thing, with online games and microtransactions. We hate that, but it's a response to the changing market. When companies first started bitching about piracy a lot of people told them to adapt... that is what they are doing.
thanks alot pirates for changing the market now we have all this abusive microtransactions and barely any single-player only games :(
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StingingVelvet: I think DRM free music is also very related to the fact most music profit comes from concerts, licensing and merch. They adapted to a changing market.

Games are doing the same thing, with online games and microtransactions. We hate that, but it's a response to the changing market. When companies first started bitching about piracy a lot of people told them to adapt... that is what they are doing.
But gaming never had drop in sales like music had. Gaming is constantly growing, in every sector. And we still have as much high value single player games as we had ten years ago. The shovelware has shifted, but gems like F:NV, DX:HR, ME, SPAZ might appear even more often than before.
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Gersen: The situation was different, it was physical items, not one specifically described as being "subscriptions" and like you said it wasn't a binding decision and it was just one judge.

Look what happened with Autodesk vs Vernor :

First judgement : "second hand sales of software are ok"
Appeal : "no they are not"

Unless it's written in black and white in a law, you are totally dependent of the good will/interpretation of the judge.
Actually the decision covered digital products, not physical ones. The strength of legal decisions depends on the court and legal system. The European court - which I believe allows for the setting of precedent like the US/British courts - and the US Supreme Court for instance affect all rulings below them. So if a case ever reaches those levels, then the decisions are binding and are later not subject to any individual lower court judge's whimsies after they are made.

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crazy_dave: All music sellers are DRM-free these days - I can't think of a single seller that isn't. Audiobooks are sold with DRM from every merchant still, but music is DRM-free everywhere.
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Gersen: Sadly I think it was just a temporary victory, just because they didn't had an interoperable DRM ready, if Ultraviolet is ever successful I am pretty sure that DRMs will make a rapid comeback to music too.
Maybe I'm wrong, but I think the genie is out of the bottle on that one. Ultraviolet so far seems to be a dud to boot - no positive press and very little press of any kind. It might take off, but for now I don't think it is going anywhere. Then again, as it stands now every digital movie seller (and book seller and games seller and everyone but music seller) uses its own DRM system - so we're not all that well off on that front anyway.
Post edited May 02, 2012 by crazy_dave
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SimonG: But gaming never had drop in sales like music had. Gaming is constantly growing, in every sector. And we still have as much high value single player games as we had ten years ago. The shovelware has shifted, but gems like F:NV, DX:HR, ME, SPAZ might appear even more often than before.
Yes but budgets have risen at a higher proportion than sales, as far as I know.
This is what happens when you allow 3rd parties to control your usage license. To use steam and others, you have to "sign" their Terms of Service. Upon reading the terms you can see that they remove your rights to control the user license you purchase. You must agree to the terms in order to use their services. I don't agree to their terms, so I don't those services.

To end this, you've gotta stop buying from them. A change won't require all gamers. It'll just take a few tens of thousands more. Thats not much at all. It's like with Burger Kings announcement that they will be using 100% cage-free chicken and pork. There was no mass protest, there is no majority mind, it just happened because BK saw the profit in it, and saw the loss in sticking with the old.
Post edited May 02, 2012 by WhiteElk
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SimonG: Licensing issues. Fscking great.

Never buy anything that doesn't have original music...
This is pretty much the devil right here, nothing is so fucked up as music licensing and it's killed 10s of thousands of great things, hell, that's probably 10s of thousands per year...
Rock Band for iOS will remain live – the in-app message users received yesterday was sent in error
-Some EA Rep

http://www.theverge.com/gaming/2012/5/2/2995299/ea-rock-band-ios
Rock Band for iOS will remain live – the in-app message users received yesterday was sent in error
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Darling_Jimmy: -Some EA Rep

http://www.theverge.com/gaming/2012/5/2/2995299/ea-rock-band-ios
just about to post this (different source but same story) and refreshed right before I did - though I heard they had a support page request devoted to the app going offline ... so I'm not sure what the mistake was ;)

so ... beaten but not quite ninja'd ... and I live to tell the tale! :)
Post edited May 03, 2012 by crazy_dave
Rock Band for iOS will remain live – the in-app message users received yesterday was sent in error
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Darling_Jimmy: -Some EA Rep

http://www.theverge.com/gaming/2012/5/2/2995299/ea-rock-band-ios
According to the comments, they put up a whole FAQ on their help site about the message, which was later removed. So somebody obviously did it on purpose, it's just a question of whether some individual management type did something stupid, or whether they're just in PR panic mode and are trying to cover it up.
And remember, my gaming friends: cloud computing and always-on is the future of the industry.... Clearly, this industry desperately wants to have no future at all.
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spindown: Knowingly? You have to be kidding. In what universe do people read the EULAs for the phone games they buy?
In our present one.

If you can read the agreement you made with your bank, you can read the agreement that you'll be making with a company you're licensing a game from.
How the hell to you make a mistake like that? "Ooh! Let's write up an entire FAQ page for something we clearly stated with no confusing wording whatsoever!" and then "Oop! Our bad, we totally didn't mean to confuse you when we said your game would stop working. What we meant was that it would absolutely continue working. It was Opposite Day, you see...."

I mean, the first announce had no litigable phrasing. There was no room for semantics. And then, bang!, "Sorry for the confusion folks, we meant something else when we said what we said".