Posted July 17, 2013
MJVandershonk: "The other problem we occasionally see, particularly for newer games, we’ll get in contact with an indie dev or non-indie dev and they’ll be like, “Yes, we want to put our games on your service, DRM-free. It just uses Steamworks.” And we’re like, “Ehh, but that’s a problem.”
This is the biggest problem I have with modern gaming. I've lost count of the number of titles I've been following where the developer claimed there would be no DRM then days before release announce its a steamworks title as if it's not DRM. its got to the point where I don't follow AAA titles anymore and just check out kickstarter games, since they seem like they have to be upfront about what drm they use and in most cases try to distribute with GOG.
Is there anything from a technical standpoint stopping a development studio from using all the Steamworks API's except the DRM bits?This is the biggest problem I have with modern gaming. I've lost count of the number of titles I've been following where the developer claimed there would be no DRM then days before release announce its a steamworks title as if it's not DRM. its got to the point where I don't follow AAA titles anymore and just check out kickstarter games, since they seem like they have to be upfront about what drm they use and in most cases try to distribute with GOG.