Oops, sorry! Feelies were physical goodies that came with the game. For instance, with the Hitchhiker's Guide to the Galaxy, it came with a "Microscopic Space Fleet" (in a sealed plastic baggie), the orders for the demolition of Arthur Dent's house, and the orders for the demolition of Earth.
On the one hand, they were just neat little doo-dads meant to draw you into the game (like many of the prizes that come with collector's and special editions of games today), but more importantly, they functioned as a primitive (but clever!) form of copy protection, with the feelies containing information that was critical to solving some of the game's puzzles.
As such, games that used feelies in that way would be pretty much unbeatable unless you used a walkthrough--which I'm sure I would need for a game like Zork (I've tried it before and it's pretty mind-boggling), but I'd like to give myself a fighting chance.