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LumberingTroll: I am sorry you guys seem to think you know what my exact plans are and continue to make wild speculation.
You've said in various comments now that 'you want the game to be on one platform' and that 'you want the game to be on Steam'. From this we can surmise that if you manage to get the game on Steam, you won't be releasing it anywhere else.

We're only going by what you have said.


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LumberingTroll: I will not be continuing this conversation as its taking more time to track this nonsense than it should and I would rather be working on the game. In the end I suppose you will just have to wait and see how I plan to release it. People have difference opinions, likes and dislikes, and not everyone can be pleased.
That doesn't change the fact that your stated intent is going back on your word.

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LumberingTroll: If anyone has any kind of constructive questions please feel free to ask. I will try to keep an eye on this thread but our official forums would be best as the rest of the team watches there as well.

http://www.KineticVoid.com/forum
Several people have refuted your claims that Steam isn't DRM, you really need to address that.

If the game ends up being released without a proper DRM-free option I would like a refund please. You are in no way legally bound to refund me, as the money I gave you counted as a donation. However, I backed your project in good faith and would hope you would return some of that if you end up releasing the game on Steam only.

EDIT: Well it's looking up a bit now I've read your subsequent posts. Still, releasing on Steam only would be a broken promise.
Post edited September 23, 2012 by SirPrimalform
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lowyhong: Will I be able to download it from Steam and copy the files to a thumbdrive to play without the client?
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orcishgamer: Yeah, that's what he seems to be intimating, if he does this and is using Steam as a storefront only, then I think it's fair to say he kept his promise. If not he broke it.

I didn't back this, but given his general attitude I don't hold much hope for you guys. In fairness to him, he's likely finding out what a bitch developing an actual release quality game is (as any end user software development is). I wouldn't be surprised if someone found, after their KS, that it was either leverage Steamworks to get promised functionality in or the project fails. If that's the case, I could sort of understand, but such a situation should be communicated with apology and humility... not flippancy and annoyance.

Seriously, given he could hand 500 bucks to a cracker to crack the Steam DRM parts back out of his game (with his help) and provide the result to his backers, then sell only on Steam, I'm not sure what his hangup is.
Interesting thoughts but your pretty much entirely off base. Developing a game is hard work, we knew this going in nothing new there. there is nothing that Steamworks provides that we need for release, or to meet any kind of commitment.

As stated before we aren't using any of the Steam DRM parts, so I am not sure why you think we would need to remove them.

My initial concern is that it is a pain to have multiple platforms that patches need to be distributed to, then have multiple places that we need to monitor for tech support. Multiple business agreements for each platform, and multiple sources of payment.

The Badland Studio team only has 4 people in it, myself included, with every interaction in one place, another either gets less attention, or is neglected all together.

This whole thing started because I expressed my concert and said what I "would want".
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LumberingTroll: I went back and looked at the Kickstarter update I see why people are confused, I said
"The reason I am not wanting to be on multiple services is that each one handles patches / updates in their own way."
We weren't confused, we understood you correctly. You state your intentions much more explicitly on the SA thread: The confusion wasn't on our part, you literally said this.
Post edited September 23, 2012 by SirPrimalform
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LumberingTroll: I went back and looked at the Kickstarter update I see why people are confused, I said
"The reason I am not wanting to be on multiple services is that each one handles patches / updates in their own way."
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SirPrimalform: We weren't confused, we understood you correctly. You state your intentions much more explicitly on the SA thread:
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SirPrimalform: The confusion wasn't on our part, you literally said this.
Indeed, I guess I did, not sure what to tell you, I misspoke.
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LumberingTroll: Indeed, I guess I did, not sure what to tell you, I misspoke.
Fair enough then! In that case, I just request that whatever you go with you have some kind of DRM-free standalone version. May I recommend the Humble Store? They supposedly offer a really good cut, host the files and you can sell a "DRM-free and Steam key bundle", which is what the FTL guys are doing.
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hedwards: I've been having my own trouble with Primer labs, but it's completely legitimate, they don't have many folks for support and the KS kept demanding more features so what would have been out months ago only came out like a week or so ago, as an Alpha.
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SirPrimalform: What sort of trouble? I ask because I backed that too, but haven't been following it recently.
Delays, breakdowns in communication which have led to some degree of frustration on the part of backers. A few odd bugs or choices like the username field of the log in being case sensitive without any warning.

It's nothing that's too serious, but until they released the last string of alphas people were starting to get really tense about whether the project was still active.
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LumberingTroll: That's pretty much my point, I never said it would only be on Steam you guys did.
...
Indeed, I guess I did, not sure what to tell you, I misspoke.
Apology accepted.

p.s. if you want to the company you own and the team you employ to be successful, you might want to try to sound like less of a jerk when speaking to customers (and potential customers).
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LumberingTroll: Indeed, I guess I did, not sure what to tell you, I misspoke.
Steam is sort of a hot button topic around here. Devs generally can't ignore it, but by the same token the effect that it has had on the industry has been extremely damaging for gamers. Before Steam, I don't recall anybody that wasn't a developer demanding DRM in their games.

But yeah, that makes more sense, these things do happen. I know that a single word even can cause headaches. Daniel over at the Enclave kickstarter used the word like to refer to the plastic rather than using the trademark, which caused a ruckus. It was simply because the material was being manufactured by somebody that wasn't authorized to use the trademark.
Bad news indeed: http://www.kickstarter.com/projects/seanpollman/kinetic-void/posts/359548

That Kinetic Void has been greenlit isn't bad news in itself, but I went to both congratulate and remind him that he needs to release a DRM-free version and he's still got it stuck in his head that Steam isn't DRM. Until Valve add installers like Desura, no game on Steam is truly DRM-free.
Post edited November 30, 2012 by SirPrimalform
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SirPrimalform: Bad news indeed: http://www.kickstarter.com/projects/seanpollman/kinetic-void/posts/359548

That Kinetic Void has been greenlit isn't bad news in itself, but I went to both congratulate and remind him that he needs to release a DRM-free version and he's still got it stuck in his head that Steam isn't DRM. Until Valve add installers like Desura, no game on Steam is truly DRM-free.
As stated in this thread I have already confirmed that we will be providing a non steam version.
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SirPrimalform: Bad news indeed: http://www.kickstarter.com/projects/seanpollman/kinetic-void/posts/359548

That Kinetic Void has been greenlit isn't bad news in itself, but I went to both congratulate and remind him that he needs to release a DRM-free version and he's still got it stuck in his head that Steam isn't DRM. Until Valve add installers like Desura, no game on Steam is truly DRM-free.
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LumberingTroll: As stated in this thread I have already confirmed that we will be providing a non steam version.
That's great news thanks! That would have been good to include in your reply on that comments thread. Since all you said was (summarised) "Steam isn't DRM", it came across like you were saying Steam would be the only option.

Apologies for jumping to conclusions from that, but hopefully you can see why it seemed that way.
*continued from the previous post*

p.s. I can't actually find anywhere in this thread that you confirmed there would be a non-Steam version (apart from this post). All of your previous statements were along the lines of "nothing is confirmed", but this new statement is very much welcome.
Post edited December 01, 2012 by SirPrimalform
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lowyhong: ...
I know some of you are dead set against Steam and that is fine, not only will every Kickstarter backer receive a Steam key for Kinetic Void but your account on BadlandStudio.com will be given access to a standalone download. If for some reason you don't want your steam key, feel free to give it to a friend, consider it our gift to you!
http://www.kickstarter.com/projects/seanpollman/kinetic-void/posts/367377

Great!
That's awesome. Glad they sorted it out in the end. Thanks @lumberingtroll (and apologies for the way I reacted in the earlier part of the thread).