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I'm just happy to hear when anyone is succeeding. Successful game development tends to mean games, regardless of who's making them. And games make me happy. :)
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orcishgamer: You mean they actually employ good design techniques learned over several decades and an intuitive UI that is easy to pick up... WHAT MONSTERS!!! FUCK THEM TO HELLLLLLLL!!!!!!
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Poulscath: You've never had to deal with the atrocity that Skyrim tries to pass off as a usable interface I take it.
No, haven't played that yet.
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ET3D: Most games ever released have been designed so that first time gamers would be able to play them.
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Crosmando: No, the difference is that older games had a learning curve, so if you possessed patience and a willingness to learn, you could play them. This is opposed to games which have almost no learning curve.
There's a difference between learning to be skilled at a deep game and dealing with arbitrary (or UI induced) obtuseness. Too many gamers conflate that obtuseness, which is bad thing, with legitimate difficulty and decry any game that avoids being needlessly (and stupidly) annoying as lacking depth. That's both silly and completely misses the point of good vs, bad games.
Post edited April 06, 2012 by orcishgamer