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Have you tried S2 Silent Storm Gold here on GoG?

It is not sci-fi futuristic or apocalyptic, however it is an alternate reality/history type environment. It has some futuristic sci-fi elements. I mention this game because the turn based tactical battle is very well implemented.

The games have their own charm as well, first game being less dependent on inventory limits and looting, the second game adds more strategy of having rely more on loot to buy what you need, and hire your team members.
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patthefatrat: Ascendancy -> http://en.wikipedia.org/wiki/Ascendancy_%28video_game%29

Granted, it also is about eceonomy and research, but you can outfit each of your ships individually and
the combat was tense and fun.

or

Fallen Haven -> http://michaeldebevec.com/art/review/160/fallen-haven-pc/

Even more war oriented.
I'll chime in to recommend Fallen Haven. Also, if you liked Mech Commander, then you love Missionforce: Cyberstorm, as it's a turn based Earthsiege version.
Maybe you would like the M.A.X.-Series It's kind of a mix of classic RTS (build base, build units, defeat enemy base) but turn based, sci-fi and with a hellish clever AI.
uhhhh
Spellcross? :)
Deadlock, perhaps?
Not specifically Sci-fi but I recall Warlords II Deluxe had a wide variety of alternate scenarios. Some of them were space oriented (as the tile sets and units were editable).
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jamotide: Well, Eador is a pretty extraordinary game, it is my favourite in my 25 year "career". I wish there was something like it in scifi and any other scenario...
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waluigi: I totally agree, Eador is really unique, even with all of these fantasy strategies that was made before (and after it), I must admit that I've never played in something like this before

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jamotide: Uhm, so how about Fallen Haven? There you build a city and then have turn based battles in it or the neighbor cities, not much economy or city building, but lots of fighting. The sequel is called Liberation Day.
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waluigi: That can be the title I'm looking for!

I think that I'll try this one.
I fan vouch for liberation day as a brilliant brilliant game.

It is also one of the few games that makes use of the brilliant concept of "reaction fire" also seen in one of my other favourite games - Galactic assault, prisoner of power and 'Age of Rifles' which is a very old game indeed but very good.

If i was to give one word of advice about Liberation day it would be this - 'Grenadiers' (on overwatch)
Post edited February 27, 2014 by mystikmind2000
Has anyone said Space Rangers? YES it is WAAAAAAAAYYYYY off the mark in many ways but it's got such a nice combination of all genres and the super cool sci-fi setting to boot.
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JudasIscariot: Deadlock, perhaps?
Yes! that is a brilliant game, heavily reliant on 'economics' tho, and i would not recommend deadlock2 because the AI never attacks - if your a good player and plan well. (designed to prevent the hopeless attacks that occurred constantly in deadlock 1 but ends up just making the game totally boring).

Also Galactic civilizations is brilliant, but also is reliant on 'economics' as well.
Take a look at Armageddon Empires. No, seriously, it's awesome. We seem to have similar tastes in these kind of games (I love Age of Wonders, I love HoMaM, I love Disciples, yet I'm usually not all that in a mood for 4X strategy games like what you have named).

So, to hook you up, I'll just give you a quick rundown of what's great about it:
- Postapocalyptic sci-fi turn-based strategy game. You can play as Humans, mutants (who are still humans, but field dinosaurs for whatever godforsaken reason), Xenopods (aliens) or The Machine Empire. Feel free to read the tidbit of story on the game's main page, but the general gist of the game is that these four (or 3 or 2 or 1, depends on how many opponents do you want) factions explore a randomly generated map, which contain random encounters, ruins and unique buildings that contain great tidbits of lore thrown all around the place. And the game oozes atmosphere, and gives you oh so many options at any given time.

- Deck-based mechanics. There's a bunch of starter decks and when you start the game, you are given a hand of cards that you then spawn into units or buildings on the map (provided you get the resources.) When you learn to properly utilize a deck, you can go into a deck builder and construct a deck of your own - once you learn the game, it's sadly quite easy to come up with some overwhelmingly powerful combinations, but then again, where's the fun in that?

If there's something to be aware of, it's the fact that the game takes strong inspiration in card games, and ... well, just 'cardboard' games in general. So there's a lot of randomness, dice throws etc. - but the game does allow you to influence these, you just need to strategize and properly allocate your resources. There is a luck element, but it's fairly small. And also, don't bother if you're not willing to read the manual or a guide, the game is quite complex and UI is not exactly what I'd call intuitive.

Oh, and make sure to turn off (or not turn on) the expansion content on your first playtroughs. It's quite tough.
Post edited February 27, 2014 by Fenixp
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Fenixp: Take a look at Armageddon Empires. No, seriously, it's awesome. We seem to have similar tastes in these kind of games (I love Age of Wonders, I love HoMaM, I love Disciples, yet I'm usually not all that in a mood for 4X strategy games like what you have named).

So, to hook you up, I'll just give you a quick rundown of what's great about it:
- Postapocalyptic sci-fi turn-based strategy game. You can play as Humans, mutants (who are still humans, but field dinosaurs for whatever godforsaken reason), Xenopods (aliens) or The Machine Empire. Feel free to read the tidbit of story on the game's main page, but the general gist of the game is that these four (or 3 or 2 or 1, depends on how many opponents do you want) factions explore a randomly generated map, which contain random encounters, ruins and unique buildings that contain great tidbits of lore thrown all around the place. And the game oozes atmosphere, and gives you oh so many options at any given time.

- Deck-based mechanics. There's a bunch of starter decks and when you start the game, you are given a hand of cards that you then spawn into units or buildings on the map (provided you get the resources.) When you learn to properly utilize a deck, you can go into a deck builder and construct a deck of your own - once you learn the game, it's sadly quite easy to come up with some overwhelmingly powerful combinations, but then again, where's the fun in that?

If there's something to be aware of, it's the fact that the game takes strong inspiration in card games, and ... well, just 'cardboard' games in general. So there's a lot of randomness, dice throws etc. - but the game does allow you to influence these, you just need to strategize and properly allocate your resources. There is a luck element, but it's fairly small. And also, don't bother if you're not willing to read the manual or a guide, the game is quite complex and UI is not exactly what I'd call intuitive.

Oh, and make sure to turn off (or not turn on) the expansion content on your first playtroughs. It's quite tough.
Looks interesting except i despise too much randomness/luck in my strategy games. Because luck and i are not friends.... If the movie 'Final destination' was about mystical forces bending random chance for petty annoyances, not to harm people, then that's my life right there!
@cmdr_flashheart - But isn't Smugglers V something like Space Rangers? I like this series, but it is for sure something different than turn-based strategy, it is rather some specific mix of cRPG, tactical game, economical game... Well, it is some specific mix, but for sure Space Rangers isn't the turn-base strategy.

@GhostwriterDoF - Yes, I've played in it and enjoyed it, but it is tactical game, not strategy game (as I've mentioned in my first post, I'm looking for strategy)

@LiquidOxygen80 - I've played in 2001 in Cyberstorm, but it is another tactical game (and to be honest, I've not played too much in it, but maybe it was too hard for me)

@toxicTom - as I've mentioned (probably in first post) I've already played in MAX, and still I'm looking for something else (although it has all the features I've mentioned - strategy, turn based, sci-fi, focused on combat)

@XYCat - isn't that tactical game? I've heard about it, but not too much.

@JudasIscariot - Maybe I'm wrong, but isn't there battles in form of animations? And isn't that mainly focused on economy?

@RWarehall - I've played in Space Rangers, but still it isn't the strategy game, it is rather the mix of genres.

@mystikmind2000 - hey, now you've mentioned it, I've noticed that I have The Galactic Assault (bought it in some promo for 1 polish zloty in one of the markets in Poland, but haven't checked it, because back then I had only netbook, which didn't allow me to launch it, due to resolution issue, maybe I should check it).

@fenixp - strange thing, I've tried to play in demo, but after setting all options (deck, enemy etc) there is no "Start" button :( So I can't even start the game.
Post edited March 01, 2014 by waluigi
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mystikmind2000: Looks interesting except i despise too much randomness/luck in my strategy games. Because luck and i are not friends.... If the movie 'Final destination' was about mystical forces bending random chance for petty annoyances, not to harm people, then that's my life right there!
You would love Desktop Dungeons, there you can calculate entire battles down to the last HP before they start.
Anyone mention Fallen Enchantress Legendary Heroes? It suit what OP want

fantasy + war oriented + Strategy > tactical

Also giving you the link of the best guide I ever read for this game - super detail

http://borderlinepandemonium.blogspot.com/2013/06/guide-for-fallen-enchantress-legendary.html

I was the person the other way, a new SMAC like game excite me a lot more :) ... is there ?


Edit: sorry , I misread sci-fi not fantasy my bad.
Post edited March 01, 2014 by Muttala
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mystikmind2000: i despise too much randomness/luck in my strategy games.
You should then try the God-Emperor of strategy and tactics -games "Go" http://www.gokgs.com/

it is however abstract.

Anyways, i came up with like 20 titles and they had already been suggested.. would b cool to have Armageddon Empires here on GOG though.