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FantasyNightmare: No, because there are still games only released on PC and not on console.
Besides, there isn't anything wrong with being a console gamer, is there?
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jamyskis: I remember this quite patently idiotic image that someone posted at one point to demonstrate that the PC was somehow superior because it had "more" exclusives, even though the PC section had an absurd amount of shovelware, and the download exclusives on the consoles were deliberately left out.

There are certainly plenty of PC exclusives, and when it comes to the best indies, PC almost always gets them first due to it being an open platform (before inevitably being ported to consoles), but no-one should be in any doubt that claiming that PC had tons of exclusives is like claiming the Wii had tons of exclusives.

The Wii DID have tons of third-party exclusives, but there was a damn good reason why many of those (non-Nintendo) exclusives were never brought over to other platforms. Same applies to PC. Exclusives only matter when people only on other platforms get jealous of them.
I was thinking more toward games like Dawn of War, Supreme Commander etc. RTSes
But I get your point. I highly doubt console gamers are gonna drool over Planetary Annihilation or Rome 2
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jamyskis: The funny thing is, consoles actually support the use of USB or Bluetooth keyboards and mice. It's the games that don't. It would be easy for Activision to implement KB+M support in Call of Duty on the PS3/4/360/Xbone. No idea why they don't.
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StingingVelvet: I always assumed it was to keep multiplayer balanced. They could do it for just singleplayer though, which is all I would care about anyway.
I presume they don't support it because they expect people playing on consoles in their living rooms generally not having a desk to work with. Using a mouse and keyboard without a table is a bit of a clumsy kludge. Doable (as I sometimes do it with wireless mouse/trackball + keyboard from the sofa), but still a kludge.

The main point of a gamepad (as opposed to traditional joysticks etc.) is that you need only two hands for it, nothing else. That happens to be also a restriction to its usability, like how many fingers you can use for the controls, as some of them will be occupied to just grabbing the controller and keeping it in the air.