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Crispy78: [snip]
Valid points, you would be right to ignore me if you don't like the way I do role playing.
You would probably have lost the important plot points of my role playing story featuring Bîll-Clînton who was actually looking for his wife Hillary during his presidency at the ovall office but fell into a strange warp hole, ending up as a slave on Korriban but a force sensitive one.
Later he ascended to Sith-Hood, still searching for his Hillary hoping not to find her in the tombs of Tulag Hord et alii.
Liberated the Deshade Assassin Kem'Val who he almost took for Hillary, he found Kem'Val far more charming and appealing than his wife, so with far less bitching about they got along quite well and now he is trying to become first elected President of the Empire, mabye by Force™ but I don't have figured the rest out yet.

If you are seriously thinking that is not RolePlay enough for the Roleplaying server you are very welcome to ignore me BUT if you tell me that beforehand you would be quite insulting! At least that's what I would feel about.

Now about those NEED and GREED and ABSTAIN thing:
What is difference, why should anyone with a greedy behavior not click on NEED, does it count how many times you clicked NEED? I don't get the system? How is it calculated? You roll, you get a bonus or malus on whatever you clicked? I don't get the idea behind it...
Same goes with social points...

[edit] Cute, got my first low rated post... Is it me or has the community become quite bitchy the last couple of month... Probably the one who didn't get the items got here with his pals and is downvoting me...
Post edited July 17, 2013 by Khadgar42
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Khadgar42: "MMORPG" this horrible abbreviation already makes me want to puke
Agreed, ever since I started playing MMORPG's I've actually called them MMOG's. I'm yet to play an MMOG that officially supports RolePlaying, the developers throw a few token tools our way but we're still just "those wierdos" to them.
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Khadgar42: I hate it when those eMail Name restrictions are passed on to your character's name.
No space or freaky characters are allowed but the NPC all have spaces and Middle names and bullshit. This limit mostly happens to console ports and MMOs sadly.
As do I, thankfully some MMOG's get around this by tieing your character names to your account rather than to the server, which means you can choose any name you want and not come up against the dreaded "name taken" horror show. Some also allow you to setup first, middle and last names as well. I really wish the other MMOG's would get with the times and follow suit.
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Khadgar42: Open Questions:
Why are there social points? Why do SITH of all the Bad-Mutha's out there need Social Points?
Social points are a gameplay mechanic, it's not something the character you play actually interacts with, it's something you the player does.
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Khadgar42: Another Bad Chat Experience: Playing a group mission together with others we had to split loot. You can pick "need","greed" or abstain to roll for the item. Highest roll wins - I got some items I didn't really need but just because I clicked on greed. Considering that I'm an evil Sith Lord on a Sever that especially encourages ROLE-PLAY, I found this the right thing to do. As a Jedi, I should have abstained even if it would be the perfect item for me.

But then someone asked me every time why I got this item. Why did you want item x? Why did you want item y? Why did you want item z? Only because they didn't get it and probably were upset that they didn't win it.
Quite annoying but in the end I could grin sadistically when I sold the Items under-priced to an NPC vendor.
This is also a gameplay mechanic, not a roleplaying tool.

Still though with you being new to MMOG's this is somewhat of an unwritten rule, so the issue does come up with newcomers and is understandable. This of course pops up thanks to MMOG's not officially supporting RP and not giving clear-cut rules for such situations.
Post edited July 17, 2013 by Cormoran
Personally I still wouldn't like it - but I by no means speak for everyone!

Can't comment on the exact maths behind need / greed etc. The manual says:


Loot Rolls

When the group picks up a unique item, by default, all members have the opportunity to roll for the item. When an item is put up for a roll, a window appears displaying the item. A green meter counts down how much time you have to roll for the item. Select NEED or GREED to roll for the item, and a random number is generated for every group member. The player with the highest number is awarded the item. If you want a good chance at securing the item, select NEED. Otherwise, choose GREED if you want to give the other members a better chance at obtaining the item.

Loot Options

The group leader can adjust how the party handles looting.

Free for All: Loot is gathered on a first come, first serve basis.
Round Robin: Group members alternate looting items.
Loot Threshold: Select the item quality type that initiates a loot roll. Choose from Premium, Prototype, Artifact, and Legendary item types.
Loot Master: Allows a group leader to have complete control over loot distribution.

So it may just be that selecting Need weights your loot roll so that you're more likely to win, rather than Need completely taking priority over Greed.
First, let me say that the last posts where all very enlightening.
Considering that some people disdain to start new threads about similar topics (see my first low rated one, hurhurhur) I have to say that in this case it was quite useful - to me at least.




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Cormoran: Social points are a gameplay mechanic, it's not something the character you play actually interacts with, it's something you the player does.
I perfectly get your point and while I think the majority thinks that way - I feel the game mechanics should enhance your Role Playing experience - the mechanics should work for your character not you as a real life person.
I play as my Sith Character, I take that role of that Sith character and if my Sith Character isn't interested into Social Points I'm neither. If my Sith character is actually thinking he NEEDS that Item I will click on NEED every single time. I don't feel about that. That wouldn't be a choice in other games let alone in real life but it's a role playing experience and that's actually very refreshing. It helps me greatly.

You can leave all those oppressing social cultural values and restrictions at the door and be the Sith asshat you always wanted to be. That's roleplaying for me, game mechanics are just secondary and have to fit into my playing style. If people hate me for that, I'm sorry but this brings us to full circle because that's one the reasons why I hate playing multiplayer games: people simply don't get the way I play.

Last example:
Inside the game, just after selecting the Empire-Character, I'm fond of slavery, dictatorship, bullying and abusing your inferiors while exploiting their weakness. I leave common sense at the door as I play a utterly corrupted evil person. In real life I have completely different values but it's a role-playing game and I intend to role-play it. There is a game mechanic I can exploit, I do, because at that moment I'm evil.
I might be a generous altruistic Jedi the next play through but right now I'm not. If people don't get that I'm sorry for them but I never expect them to like me or even understand how I play.
I live the game experience I play.
I like local multiplayer, I really don't get online for it much.
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Khadgar42: First, let me say that the last posts where all very enlightening.
Considering that some people disdain to start new threads about similar topics (see my first low rated one, hurhurhur) I have to say that in this case it was quite useful - to me at least.

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Cormoran: Social points are a gameplay mechanic, it's not something the character you play actually interacts with, it's something you the player does.
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Khadgar42: I perfectly get your point and while I think the majority thinks that way - I feel the game mechanics should enhance your Role Playing experience - the mechanics should work for your character not you as a real life person.
I play as my Sith Character, I take that role of that Sith character and if my Sith Character isn't interested into Social Points I'm neither. If my Sith character is actually thinking he NEEDS that Item I will click on NEED every single time. I don't feel about that. That wouldn't be a choice in other games let alone in real life but it's a role playing experience and that's actually very refreshing. It helps me greatly.

You can leave all those oppressing social cultural values and restrictions at the door and be the Sith asshat you always wanted to be. That's roleplaying for me, game mechanics are just secondary and have to fit into my playing style. If people hate me for that, I'm sorry but this brings us to full circle because that's one the reasons why I hate playing multiplayer games: people simply don't get the way I play.

Last example:
Inside the game, just after selecting the Empire-Character, I'm fond of slavery, dictatorship, bullying and abusing your inferiors while exploiting their weakness. I leave common sense at the door as I play a utterly corrupted evil person. In real life I have completely different values but it's a role-playing game and I intend to role-play it. There is a game mechanic I can exploit, I do, because at that moment I'm evil.
I might be a generous altruistic Jedi the next play through but right now I'm not. If people don't get that I'm sorry for them but I never expect them to like me or even understand how I play.
I live the game experience I play.
When it comes to gameplay mechanics what you're doing is commonly seen as using roleplaying as a mere excuse to grief others. It is exceedingly important that you understand that there is a disconnect between roleplaying and gameplay mechanics.

You talk about the mechanics having to fit your playstyle, but keep in mind that it's a multiplayer game and that you must also consider that your playstyle has to fit with others'. Those are human beings on the other end of those things, they are there to enjoy themselves and have a right to do so just as much as you do.

If you want to use roleplaying to need on everything, a gameplay mechanic, you need to tell the group this beforehand out of character so that they can decide whether or not they want to be a part of your roleplay. Not doing so is a form of griefing, you may think you're just "acting like a sith" but your actions have out of character repercussions.

You, that is you player, not the character you're playing, are hurting people.

You can do this all you want of course, but given time you will end up playing alone, even when you want to decide to play as an altruistic jedi.
Post edited July 17, 2013 by Cormoran
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Cormoran: [...]
That was a valid point, need to consider it next time. This is the usual problem, playing with friends who know me or with strangers who don't. In the past I've never been treated well (considering items) so I didn't give it much thought.

On the other hand I really don't see a point of not taking need each time, since the items can be sold for some credits and everyone is always in need of credits. There should be another mechanic reducing your chances once you pick need too often.
Whats the problem, it sounds like you had a really good time!
Actually, no. I didn't have a bad time though. So until today multiplayer has been rather meh...

BUT Today night I had some help with some difficult quests in StarWars MMO with some random strangers.
Meeting altruistic empire agents is always a sight to behold.
I enjoyed it. I felt a bit under pressure, performing right and being judged by my peers. As a perfectionist this can be rather unnervering but this was a rather pleasant encounter.
Man, you had a great time. The usual MMO experience is more equal to "Akkordarbeit".
People helping you instead of randomly PK'ing you in MMO? That's new :P
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Khadgar42: On the other hand I really don't see a point of not taking need each time, since the items can be sold for some credits and everyone is always in need of credits. There should be another mechanic reducing your chances once you pick need too often.
That's exactly the purpose of the 'greed' option; you want that item, but not because your character has desire to use it, just for the value
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jamotide: Man, you had a great time. The usual MMO experience is more equal to "Akkordarbeit".
Great time?
Well, that's a strange definition. But okay, it's alright I have high expectations - even from my peers.

Oh there some factors which really spoil the multiplayer co-op thing - besides the users.

Bad Internet connection. You try to figure out which side of the connection is bad, then you play for a couple of minutes, the connection resets, no savepoints, nothing gained just time wasted and you have to restart everything just to lose the connection 5 min later again. That's even more frustrating than trolling Sith-Lords...
Post edited July 20, 2013 by Khadgar42
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Khadgar42: First, let me say that the last posts where all very enlightening.
Considering that some people disdain to start new threads about similar topics (see my first low rated one, hurhurhur) I have to say that in this case it was quite useful - to me at least.

I perfectly get your point and while I think the majority thinks that way - I feel the game mechanics should enhance your Role Playing experience - the mechanics should work for your character not you as a real life person.
I play as my Sith Character, I take that role of that Sith character and if my Sith Character isn't interested into Social Points I'm neither. If my Sith character is actually thinking he NEEDS that Item I will click on NEED every single time. I don't feel about that. That wouldn't be a choice in other games let alone in real life but it's a role playing experience and that's actually very refreshing. It helps me greatly.

You can leave all those oppressing social cultural values and restrictions at the door and be the Sith asshat you always wanted to be. That's roleplaying for me, game mechanics are just secondary and have to fit into my playing style. If people hate me for that, I'm sorry but this brings us to full circle because that's one the reasons why I hate playing multiplayer games: people simply don't get the way I play.

Last example:
Inside the game, just after selecting the Empire-Character, I'm fond of slavery, dictatorship, bullying and abusing your inferiors while exploiting their weakness. I leave common sense at the door as I play a utterly corrupted evil person. In real life I have completely different values but it's a role-playing game and I intend to role-play it. There is a game mechanic I can exploit, I do, because at that moment I'm evil.
I might be a generous altruistic Jedi the next play through but right now I'm not. If people don't get that I'm sorry for them but I never expect them to like me or even understand how I play.
I live the game experience I play.
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Cormoran: When it comes to gameplay mechanics what you're doing is commonly seen as using roleplaying as a mere excuse to grief others. It is exceedingly important that you understand that there is a disconnect between roleplaying and gameplay mechanics.

You talk about the mechanics having to fit your playstyle, but keep in mind that it's a multiplayer game and that you must also consider that your playstyle has to fit with others'. Those are human beings on the other end of those things, they are there to enjoy themselves and have a right to do so just as much as you do.

If you want to use roleplaying to need on everything, a gameplay mechanic, you need to tell the group this beforehand out of character so that they can decide whether or not they want to be a part of your roleplay. Not doing so is a form of griefing, you may think you're just "acting like a sith" but your actions have out of character repercussions.

You, that is you player, not the character you're playing, are hurting people.

You can do this all you want of course, but given time you will end up playing alone, even when you want to decide to play as an altruistic jedi.
I have never like MMORPG (I think that's right...), I did years ago play for a while some free one called um, I forget... it was very busy, it had "cute" graphics and getting help was nearly impossible. As an adult, I was dealing with mostly kids and oh, it was based on a fairy tales... um Fairyland? I think it's back now, no that I would play, but it kept me amused for awhile. I can't say it was super fun or anything though. I did play Wizard 101 for awhile with my nephews, but as they grew out of it, so did I. Again, I was progressing much slower than players who started at the beginning and I would arrive in new areas, pay to unlock, and then there not be one other play in sight and it was incredibly hard to defeat the monsters at higher levels on your own. That basically did it for me. Why bother. There are no other plays in this area, they've all advanced, or maybe they are all at the beginning, but nobody is in the middle. I would die over and over and as I didn't have any friends in-game, it became frustrating, not fun. Enkord is releasing Totem Tribe II this year as a single player or multiplayer online game. I will probably start as a single player and see how it goes. The nice thing is, they have built in both ways, but you can switch to mulitplayer at any time and I believe, back again. Perhaps I'm just to weary of getting too addicted or the other players, as I can never seem to make contact with people who want to play along with me. I also seem to attract crazy people who start telling me about all their personal problems and sordid history, none of which I suspect is even partially true, but I certainly don't want to hear it. Trust me I've heard some pretty weird stuff! So... on that note. I was bored, this convo looked interesting, I thought I'd jump in! :)
Sir, you are a a troll.