This article makes me shed tears of joy
http://www.destructoid.com/getting-it-right-resident-evil-233760.phtml?s=50#comments and this comment from the sites editors (its not jim sterling)
"The split on Resident Evil's controls seem to be between people who think that videogames should be ALWAYS impose as few limitation on the player as possible (who hate the controls), and those who appreciate that game design is imposing limitations on the player (who appreciate the games for their unique style of play).
The split often breaks down to those who play games for purposes of escapism, and those who play them for purposes of getting to know the game designer through their creation. It's "ARGH THIS GAME SUCKS! I JUST WANT TO KICK ASS!" audience and the "Whoa! It's amazing how this game only needs two slow moving enemies and a tough but fair set of limitations can scare the living crap out of me!"
This split is fundamental to the current climate of gaming. It's the split that has caused Resident Evil 6 to be something of a mess. it's this split that has so many "AAA" games looking and playing identically, while smaller games get more and more differentiated.
It's the split that divides people who play videogames because they love videogames, and the people who will abandon gaming as soon as human beings devise a more effective form of escapism."