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I managed that jump first try today. Did it feel like I accomplished something? No, not really. I've done more spectactular things elsewhere.
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Jekadu: [...]

I found the bones crunching to be sickening - a first for me in video games - and after clumsily running through the first level and getting performance issues on the second level, I gave up and decided to play the game some other time. I think that was four years ago.
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I had perfomance issues as well. I probably it was the stupid propretary PHSYXYYXYXY engine and the shattering glasses that brought my Dual GPU ATI card to a horrible framelag, after I turned of that physics thingy it worked better.
Faith now has one hundred addtional holes inside her after being penetrated by a ridiculous amount of bullets and she moved on to level 3 where she is getting shot repeatedly. Definitely not my game. Great visuals, interesting idea but I hate the parcour concept and controls, it's definitely not my kind of game.
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carnival73: ha ha...I was just thinking....the older you get the less patience you have. Nowadays I couldn't play even a quarter of the stuff I used to love.

I also think games have changed in a manner where the size, scope and content of the game is demanding more frequent checkpoints - a lot of modern games feature too much to see and do to extend the length of their campaigns by making the player have to repeat long segments of game over and over.
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Jekadu: This is a very important point. These days, I rarely play a game explicitly for the challenge - sure, sometimes I crank up the difficulty a bit, but generally I'm more interested in seeing everything that the game has to offer, and consider it a plus if the game is carefully tuned in terms of difficulty.
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Especially since most games are forty bucks cheaper now a days so you probably have twenty or more really long games in your backlog already.
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carnival73: .
ha ha...I was just thinking....the older you get the less patience you have. Nowadays I couldn't play even a quarter of the stuff I used to love.
It's just less free time, I think. When you're a kid or a student or unemployed fuck like me, you have all time in the world to try again and again and again.

When you have a family, work and other things to do, you don't really want to repeat the same level for 2 hours of your free time, because it's your entire free time.
Mirror's Edge.. great concept, not so great execution. I had problems with that jump too. Gamepad worked better than kb+mouse for me. This is one of those games that are more fun on second play, but sometimes those controls work on random and it can be infuriating.