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keeveek: And this fucking sucks. You're making a strong step back a "feature" ? The biggest reason for using the downloader was that if you had slow wi-fi, interrupting connection, you didn't need to start download from scratch, only the damaged chunks. Now, if you loose power or internet, you will probably need to download all 2 gigs from scratch, because storing the whole game in one file is A BAD IDEA. And it seemed like you understood that. And now you changed your mind again, and we're back to middle ages. Sorry for the strong language, but hey, I'm pissed.
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Fallen_Zen: No, you got things wrong. The Downloader is still downloading in chunks in the background (verifies its checksum) and then stores the valid data into single file. Therefore you're still protected against corrupted data.
Wonderful :D
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Fallen_Zen: No, you got things wrong. The Downloader is still downloading in chunks in the background (verifies its checksum) and then stores the valid data into single file. Therefore you're still protected against corrupted data.
What a relief. Thank you for clarifying.
Post edited October 18, 2012 by Phaidox
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Fallen_Zen: To clear things up. The difference is that the Downloader is storing data in a single file now, not in separate chunks and you of course can resume the download any time. The advantage with this difference is, that you now longer need to merge anything, you already get a finished file when download completes.
Oh god. It's good news that we can still pause and resume downloads. Of course this means I've got about 60% of Anachronox downloaded on my Windows partition that I'll have to start over :(