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In the spirit of the other thread about minigames but about unfairly difficult games due to cheap A.I., poor level design, enemy spam, etc.
Driver 2 on the first Playstation comes to mind for me. I just gave up on one of the chase missions about halfway through the game, because the A.I. just flat out cheats. I had to carefully maneuver myself around pedestrian cars that spawn out of nowhere while the A.I. has the ability to ram through them without slowing down a hitch.
It's not even a wonder why the GTA series took over the open world action genre that the Driver series started.
One of the hardest most frustrating games I have ever played was Mafia.
Every mission was hard
but two come to mind.
You escape from the hotel only to end up on roofs of neighbor buildings were you battle cops. Finally you reach church full of gangsters.
You end up in the port with mission to kill a mafia's boss.
Both missions were so incredibly hard I restarted them couple hundred times. Everything I did had to be perfect, calculated to the tiniest second. Finally when I managed to beat those mission I knew level layout, enemy placement by heart. I probably still can draw the levels' maps just from memory. and that was like 10 months ago.
Still great game.
Post edited February 25, 2009 by lukaszthegreat
What? No mention of the Battletoads and the turbo glider levels that required you to practically know the level by heart while being blindfolded and wearing earplugs?
Battletoads......just think back to it and see what pops up in your mind. The game epitomizes cheapness.
I wanna be the guy
Megaman
Teenage Mutant Ninja Turtles Arcade
Double Dragon Arcade.
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lukaszthegreat: One of the hardest most frustrating games I have ever played was Mafia.
Every mission was hard
but two come to mind.
You escape from the hotel only to end up on roofs of neighbor buildings were you battle cops. Finally you reach church full of gangsters.
You end up in the port with mission to kill a mafia's boss.
Both missions were so incredibly hard I restarted them couple hundred times. Everything I did had to be perfect, calculated to the tiniest second. Finally when I managed to beat those mission I knew level layout, enemy placement by heart. I probably still can draw the levels' maps just from memory. and that was like 10 months ago.
Still great game.

The hardest thing ever in Mafia was that race you had to do with the car that controlled like pure shit.
Yeah. I hard about it. but I played patched version and I was able to set the difficulty level.
So I went easy :)
Starlancer. Last level.
Karl
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honorbuddy: The hardest thing ever in Mafia was that race you had to do with the car that controlled like pure shit.

The real trick with the race is to be calm and drive it like a proper car rather than like an arcade racer. Took me quite a while to realise it but then I got the idea and then it was quite easy.
Pretty much every bullet curtain shooter must count amongst the cheapest games whilst also being the most expensive. I was playing R -Type Dmensions the other day and realised that there's no way anyone remotely human can finish it with a single credit. Then again on the leaderboard there's a dozen or so people with 0 deaths, I recon they know an invincibility cheat.
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honorbuddy: The hardest thing ever in Mafia was that race you had to do with the car that controlled like pure shit.
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Aliasalpha: The real trick with the race is to be calm and drive it like a proper car rather than like an arcade racer. Took me quite a while to realise it but then I got the idea and then it was quite easy.
Pretty much every bullet curtain shooter must count amongst the cheapest games whilst also being the most expensive. I was playing R -Type Dmensions the other day and realised that there's no way anyone remotely human can finish it with a single credit. Then again on the leaderboard there's a dozen or so people with 0 deaths, I recon they know an invincibility cheat.

Or they are the same Koreans that game like their very lives depended on their success. Who knows maybe they are playing the game while some shady looking character is holding a gun to their heads....
There's the seemingly impossible challenge and then there's just plain lack of thought into designing balanced gameplay. The idea of a GTA-esque game set in a 1930s mobster genre seemed cool, but the sloppy mechanics and drawn out mission structure failed to immerse me in Mafia's open world game. I felt the same about the Driver games.
But for some reason, I don't remember having much trouble using that "fastest car in existence" in that certain race in Mafia. Guess I got lucky. But the driving physics in general ranged from pretty mediocre to pure shitty in that game.
Never played Battletoads, so I can't comment on that.
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fuNGoo: There's the seemingly impossible challenge and then there's just plain lack of thought into designing balanced gameplay. The idea of a GTA-esque game set in a 1930s mobster genre seemed cool, but the sloppy mechanics and drawn out mission structure failed to immerse me in Mafia's open world game. I felt the same about the Driver games.
But for some reason, I don't remember having much trouble using that "fastest car in existence" in that certain race in Mafia. Guess I got lucky. But the driving physics in general ranged from pretty mediocre to pure shitty in that game.
Never played Battletoads, so I can't comment on that.

Try it and enjoy the racing levels. Please report how many times you smash your keyboard/controller in frustration and into how many pieces. Thank god those old NES controlers were such sturdy beasts because mine met the floor quite often with Battletoads.
Another cheap bastard of a game was Double Dragon the NES version. The last level just before you have to fight the end boss of the game had these two walls that had these blocks that would slide out and just hit you and either knock off a significant amount of life or knock you into a pit and thus killing you.
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fuNGoo: There's the seemingly impossible challenge and then there's just plain lack of thought into designing balanced gameplay. The idea of a GTA-esque game set in a 1930s mobster genre seemed cool, but the sloppy mechanics and drawn out mission structure failed to immerse me in Mafia's open world game. I felt the same about the Driver games.
But for some reason, I don't remember having much trouble using that "fastest car in existence" in that certain race in Mafia. Guess I got lucky. But the driving physics in general ranged from pretty mediocre to pure shitty in that game.

Eh? I thought that the driving physics in Mafia was one of its best features, much like in GTA4 it feels like you're controlling proper cars. Having to drive in a vaguely realistic manner was quite nice and made it a distinctly different style of game to GTA3
Come to think of it, almost every other NES game could probably fall into that cheap category to some extent. But then again that's part of the charm of that era of games.
Another more modern and less charming example was that last section in Far Cry where the level designers threw in all those mutant monkeys and those rocket launcher alien dudes. If you have to rely on quick save/load just to survive, it's a good sign of flawed game design.
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lukaszthegreat: One of the hardest most frustrating games I have ever played was Mafia.
Every mission was hard
but two come to mind.
You escape from the hotel only to end up on roofs of neighbor buildings were you battle cops. Finally you reach church full of gangsters.
You end up in the port with mission to kill a mafia's boss.
Both missions were so incredibly hard I restarted them couple hundred times. Everything I did had to be perfect, calculated to the tiniest second. Finally when I managed to beat those mission I knew level layout, enemy placement by heart. I probably still can draw the levels' maps just from memory. and that was like 10 months ago.
Still great game.
Nail on the head, seriously. I wanted to like that game but its precision approach to gameplay just threw me off completely. Had a nice ending though. Heh.
This is a really old one, but the hardest game I've ever played, by far, IS Final Fantasy Legend II on the GameBoy. Weapons only had a limited number of uses and were irreparable, the "level" system was difficult to adequately understand, and equipment was obscenely expensive. I got through the game with 70% luck and endgame farming. The final dungeon could only be completed by a process of saving every few steps and force restarting at a monster encounter. I would be stuck on each boss for about a month. I've tried twice now to play it again, but its not something I think I can finish again. Once is certainly enough!