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Super Panda Adventures, that's a really good game (if you like games like Super Mario Bros.). I have it on Desura, and had a great time with it... ^_^
Super Panda Adventures seems like a decent enough extra to me, though I've not played it yet. Kinda irksome that they are picking a different threshold amount for every unlock - 4000, +3500, +2500, +1000, +3000. Seems like they are trying to tweak it every time based on the current buying trend.
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IAmSinistar: Seems like they are trying to tweak it every time based on the current buying trend.
It's always been like that. ;)
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IAmSinistar: Seems like they are trying to tweak it every time based on the current buying trend.
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triock: It's always been like that. ;)
Has it? I've only been buying them for a while. The Meridian one progressed at the same rate, but looking back the Doujin one it did have different increments. This one just seems to be more random to me. :)
... isn't the soundtrack for that game featured in the Game Music Bundle right now?
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triock: It's always been like that. ;)
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IAmSinistar: Has it? I've only been buying them for a while. The Meridian one progressed at the same rate, but looking back the Doujin one it did have different increments. This one just seems to be more random to me. :)
http://groupees.com/bm8
http://groupees.com/bma
http://groupees.com/bm6
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IAmSinistar: Has it? I've only been buying them for a while. The Meridian one progressed at the same rate, but looking back the Doujin one it did have different increments. This one just seems to be more random to me. :)
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triock: http://groupees.com/bm8
http://groupees.com/bma
http://groupees.com/bm6
Yah, all over the map with the increments. Ah well, doesn't matter too much to me in the end, as long as all the goodies get unlocked. :)
Super Panda Adventures is a pretty great bonus; too bad I already own it, but it's a very addictive Metroidvania type of game (with some RPG elements) that would deserve to be featured as one of the main games. My only gripe with it is that after hours and hours of more or less freeform fun with the game, I eventually got stuck due to a high difficulty spike in the early boss battles already, which are also not very original or interesting, IMO, but rather tedious. I would have liked the game better without them. Still worth playing, maybe I'm just not that good at it.
Post edited August 26, 2013 by Leroux
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Leroux: Not sure if that's wise, as I don't think there are that much customers who care enough for wallpapers, avatars and game art to pay almost thrice as much for the single game on GOG as they would for the bundle. GOG comes out on the short end either way, with their new title being devalued this soon, they could make the best of this awkward situation by at least drawing some more game junkies to their service (like Steam does all the time). Like, people coming for the free indie bundle codes and staying for the great classics that are harder to come by elsewhere.

Maybe GOG should grant indie developers the option to give out GOG keys on condition that they don't sell off their games a few days/weeks/months after release already. Or just demand the latter before signing them anyway? The way it is now, I think GOG will always be at a disadvantage trying to compete on the indie games market. I can't imagine many indies to sell that well here, when they are or have been (1) available DRM-free elsewhere (2) already part of a PWYW bundle (3) sometimes even long before they are released on GOG (e.g. yesterday's release Shadowgrounds Survivor).
I cannot uprep this enough. GOG needs to get with the times if they're serious about selling newer/indie games. They're already losing a ton of customers to the Humble store anyway. I'm sure they realize that, that's why I can't understand their refusal. Do bundles "send the wrong message to gamers"? :D
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Leroux: Not sure if that's wise, as I don't think there are that much customers who care enough for wallpapers, avatars and game art to pay almost thrice as much for the single game on GOG as they would for the bundle. GOG comes out on the short end either way, with their new title being devalued this soon, they could make the best of this awkward situation by at least drawing some more game junkies to their service (like Steam does all the time). Like, people coming for the free indie bundle codes and staying for the great classics that are harder to come by elsewhere.

Maybe GOG should grant indie developers the option to give out GOG keys on condition that they don't sell off their games a few days/weeks/months after release already. Or just demand the latter before signing them anyway? The way it is now, I think GOG will always be at a disadvantage trying to compete on the indie games market. I can't imagine many indies to sell that well here, when they are or have been (1) available DRM-free elsewhere (2) already part of a PWYW bundle (3) sometimes even long before they are released on GOG (e.g. yesterday's release Shadowgrounds Survivor).
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DarkoD13: I cannot uprep this enough. GOG needs to get with the times if they're serious about selling newer/indie games. They're already losing a ton of customers to the Humble store anyway. I'm sure they realize that, that's why I can't understand their refusal. Do bundles "send the wrong message to gamers"? :D
I fear is more a matter that getting gog keys outside gog do not give a cut to gog... and that is the wrong message.
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amok: I fear is more a matter that getting gog keys outside gog do not give a cut to gog... and that is the wrong message.
I think it should be more about using the bundles as a means of promotion at this point. Most of the people that buy from GOG are aware of bundles, but not all the people that buy bundles are aware of GOG. That, combined with the fact that GOG sells a lot of games that can't be found anywhere else, could help bring more potential customers in. But that's a long-term gain, maybe it's not a priority for GOG.
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amok: I fear is more a matter that getting gog keys outside gog do not give a cut to gog... and that is the wrong message.
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DarkoD13: I think it should be more about using the bundles as a means of promotion at this point. Most of the people that buy from GOG are aware of bundles, but not all the people that buy bundles are aware of GOG. That, combined with the fact that GOG sells a lot of games that can't be found anywhere else, could help bring more potential customers in. But that's a long-term gain, maybe it's not a priority for GOG.
I know, and I think gog is missing out here.... But, it is their choice *shrug*
GOG's reluctance to join bundles makes no sense to me. Actually, very few of GOG's decisions make much sense to me, I've given up trying to understand or promote them to bundles or devs, because it's clear I'm just spinning my wheels.
Ha, they tweaked the increments again, this time in mid-stride. The next unlock is now at 13,000 instead of 14,000. Just-in-time reward system. :)
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IAmSinistar: Ha, they tweaked the increments again, this time in mid-stride. The next unlock is now at 13,000 instead of 14,000. Just-in-time reward system. :)
Yeah, I know. :p