Posted March 30, 2011
sethsez: What games were really that complex? I mean, it's not the first time I've heard about old games being far more complex than what we have today, but for the life of me I can't think of any that didn't have their complexity artificially inflated by a needlessly (or unavoidably due to the technology of the time) impenetrable UI.
And true, today there are still genres that suffer from impenetrable UIs due to the complexity of the gameplay itself, but more often than not those could still be significantly cleaned up by a dedicated UI designer. Hex-based wargames are a great example of this... they need a clear, concise interface more than just about any other genre, yet due to their niche status they're often designed by a programmer rather than a designer that makes things even harder to track than they need to be.
orcishgamer: Ultima III And true, today there are still genres that suffer from impenetrable UIs due to the complexity of the gameplay itself, but more often than not those could still be significantly cleaned up by a dedicated UI designer. Hex-based wargames are a great example of this... they need a clear, concise interface more than just about any other genre, yet due to their niche status they're often designed by a programmer rather than a designer that makes things even harder to track than they need to be.
What is so complex about Ultima III, exactly? It's got all the depth of an average NES JRPG, which isn't surprising given how that entire genre was directly influenced by Ultima III and Wizardry. Impressive for its time without a doubt, but hardly some paragon of incredible depth and complexity.
In fact, Ultima is one of the exact games I was thinking about when making this point. Mapping individual, barely-used functions to their own keys didn't actually make the game deep or complex, it just made the interface a barrier to entry. And in later games, remembering a large variety of keywords rather than having easy access to them in conversation did the same thing. It didn't add depth, choice, or role playing potential... the difficulty it added was meaningless.
Ultima III was a hugely important game, no doubt about that. It's also a pretty simple game compared to what came out even a couple years later. I still enjoy the series (5 is my favorite, mostly for the oppressive atmosphere), but they're not boundlessly complex and deep.
Post edited March 30, 2011 by sethsez