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I heard there's no mod support either. That and the always online DRM kinda blows the chance of me getting it at day 1. Most likely another DLC milkfest by EA, pay $2.50 for this building pack shit etc. What made the earlier Simcities so awesome were the custom mods, content and buildings. Oh well back to Simcity 4.
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Titanium: This will be a much more MMO stile game and a simple crack will probably not cut it.
CitiesXL tried the MMO thing, failed horribly, CitiesXL 2011 came out as a pure SP game with the MMO/mp contents stripped. Apparently EA has oblivious about it all this while.
Post edited March 28, 2012 by cw8
Joystiq reports that lead designer Stone Librande has said the always-on is necessary for the game’s “emphasis on multiplayer and regional impact, and the use of a global economy that all players can influence.”
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Pheace: Part of EA's moving away from single player to multiplayer and using it as an excuse for DRM it seems.
At least with Spore this crap was optional.
I guess I stay with the original SimCity, although the always-offline DRM prevents me from playing it in coop mode.
I had numerous DCs in my ME3 mutiplayer matches and infuriatingly at wave 9 or wave 10s. Nothing in the words "always", "online", "EA," "DRM" instills any confidence at all that this is the Simcity I'm looking forward to.
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Protoss: Simple thing: Use a crack.

You're explicitly allowed to modify software here if it is necessary to get the software you bought to work properly.
I see this all the time, but it's never backed up. I'm not saying it isn't true, but I'd really like more details.

It sounds like a ridiculous loophole from the people who brought us the non-legal concept of "abandonware".
high rated
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CraigGamerPsycho: The future is digital and is always online. Forget DRM for a second, but ultimately if you want to continue enjoying this form of entertainment you have to accept 'always online'. Exclude limit machine installs out of this equation for a second... let's concentrate on 'awlays onloine'.... when it is applied to a game as DRM it shouldn't matter as people should be always online anyway (in this day and age). Otherwise it's like having someone wanting to enjoy HD digital tv yet doesn't want to switch their Radio for a HD T.V...

Get with the times.
I'm sorry, you seem to have me confused with someone who doesn't have a ridiculous amount of gaming options available that don't involve needing to be online. Do you have any idea how long my backlog of games I've already purchased but haven't gotten around to playing is? I could not buy any more games and still be working my way through that list through 2013. Add to that my list of wishlisted games just here on GOG? Yikes. And games with minimal or no DRM on Gamersgate that routinely end up going on sale for under $10? Yowza. And my existing collection of games I've built up after several decades of gaming, of which I often find myself thinking "I really should install that great game and replay it" before getting sidetracked with some other great game? Hell, if I ever end up reinstalling Morrowind I can kiss goodbye to at least 6 months of my free time.

And none of this requires me to go with an always-online system; most of it requires no internet connection at all. And yet you're trying to tell me that if I want to continue gaming I have to "accept" always-online? HA! Fuck. That. Shit.

Let me lay this out for you (and any devs or publishers that happen to read this). I have an absolutely ridiculous amount of gaming options vying for my time and money. If you want a piece of my time and money your offering needs to be seriously competitive, which among other things means no always-online requirement (and which also typically means no internet connection at all required, aside from the initial download if its digitally distributed). If a developer isn't willing to provide this then they can forget about receiving my business. Now, they may be just fine with that, in which case we each go our separate ways and do business with other people. But don't for a second think that you, developers, or publishers are in any position to try to dictate terms to me.
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Protoss: Simple thing: Use a crack.

You're explicitly allowed to modify software here if it is necessary to get the software you bought to work properly.
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PenutBrittle: I see this all the time, but it's never backed up. I'm not saying it isn't true, but I'd really like more details.

It sounds like a ridiculous loophole from the people who brought us the non-legal concept of "abandonware".
http://www.gesetze-im-internet.de/urhg/__69d.html

This is German law. There might or might not be such a clause in your country.
On a different note, why is this called a "SimCity reboot" instead of "SimCity 5"? Is there some story that needs to be rebooted?
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CraigGamerPsycho: Well, everyone I know keeps their wireless router/router online all the time - as in even when you're not using it. Unless you have some shabby ISP, the chances of your line having maintenance or downtime is like twice a year? (if that).

Personally, I leave my internet online all the time. When no ones at home, when people are asleep.

The future is digital and is always online. Forget DRM for a second, but ultimately if you want to continue enjoying this form of entertainment you have to accept 'always online'. Exclude limit machine installs out of this equation for a second... let's concentrate on 'awlays onloine'.... when it is applied to a game as DRM it shouldn't matter as people should be always online anyway (in this day and age). Otherwise it's like having someone wanting to enjoy HD digital tv yet doesn't want to switch their Radio for a HD T.V...

Get with the times.
This statement is so wrong at every possible level. Not all people in the world have 'luxury' like those things at your home.
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CraigGamerPsycho: Well, everyone I know keeps their wireless router/router online all the time - as in even when you're not using it. Unless you have some shabby ISP, the chances of your line having maintenance or downtime is like twice a year? (if that).

Personally, I leave my internet online all the time. When no ones at home, when people are asleep.

The future is digital and is always online. Forget DRM for a second, but ultimately if you want to continue enjoying this form of entertainment you have to accept 'always online'. Exclude limit machine installs out of this equation for a second... let's concentrate on 'awlays onloine'.... when it is applied to a game as DRM it shouldn't matter as people should be always online anyway (in this day and age). Otherwise it's like having someone wanting to enjoy HD digital tv yet doesn't want to switch their Radio for a HD T.V...

Get with the times.
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OldFatGuy: No, no one has to "accept" always online. It's always a "CHOICE" to accept it or not. No one is forced to buy a game that requires always on line.

And if enough gamers CHOOSE not to accept that, and refuse purchase, then they WILL change their policy. That's the way the whole customer/businsess relationship is supposed to work. The consumer decides what they'll let the business get away with, and the business will then go as far as they can until it's no longer profitable to do so.

So, if you CHOOSE to "accept" always online as a requirement, then you're enabling the publishers to go ahead and make that the norm. There is nothing inevitable about it at all. If they try this for more and more titles and see their sales drop drasctially, they will drop the idea. If they try this and see their sales mostly continue unabated, then they'll continue and consider other possibly more intrusive measures. The end result is not inevitable, and it is not up to the game sellers to decide that ultimate outcome. It's up to every game purchaser out there to decide it.

Me, I wouldn't purchase it even if I had the most reliable and free internet service in the world, because I know my actions would help determine that always on does become the end result and that will harm others.

You're free to choose as you wish. But you're not free to claim the end result is inevitable when it's not.
I think this is the problem of consumer today. They not realize they always have the final say and keep thinking everything is inevitable. It's the action that matters (boycott) rather than words (complain).
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Paratech2008: my "Steam" copy of Sim City 4 Deluxe.

We'll see how many people are willing to buy the game with that DRM, and no I won't pirate it either.
Recently i had an issue with my internet, I was unable to play any Steam game, offline mode didnt allow to play games that i own, er i mean license.
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CraigGamerPsycho: Otherwise it's like having someone wanting to enjoy HD digital tv yet doesn't want to switch their Radio for a HD T.V...
The amount of stupid in that sentence is too damn high.
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CraigGamerPsycho: Otherwise it's like having someone wanting to enjoy HD digital tv yet doesn't want to switch their Radio for a HD T.V...
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Immoli: The amount of stupid in that sentence is too damn high.
I am stupid and I find this offensive.
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wormholewizards: I think this is the problem of consumer today. They not realize they always have the final say and keep thinking everything is inevitable. It's the action that matters (boycott) rather than words (complain).
Many don't think it's inevitable. Unfortunately, most of them, when they realize they are not going to get their way regarding this particular game after all, turn their coats and buy it anyway, thus rendering their initial protest completely powerless. Quintessential example attached.
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What scares me the most with this kind of thing is when EA decides to no longer support the game and shut downs the authentication servers does this mean in a a few years time the game will no longer work and if you want to play sim city you will have to buy the newer version.