dirtyharry50: My MS-DOS based GOGs will all run fine with DOSBox on the Mac. Many of my old Windows GOGs will run fine with WINE on the Mac. None of this is hard to setup and enjoy.
Wishbone: For you maybe, but for Mr. and Mrs. MacBooks-look-so-good-in-a-coffee-shop it might be a different story. You have to remember that as small as the Mac market share is, the percentage of Mac users who have enough know-how to do stuff like that is even smaller.
dirtyharry50: For everything else that won't run natively one way or another, there is dual booting into Windows 7 thanks to bootcamp. So basically, my new Mac hardware can run anything my old PC hardware could run but my new computer will have a much nicer display (27" widescreen) and an operating system and apps I happen to like better.
Wishbone: So, you argue that Mac is a viable gaming platform because you can install Windows on it.
dirtyharry50: Again, I have to remind you guys there is already a market for Mac gaming and it is continuing to grow. That's why Steam supports it now. There was money to be made there and they went for it. It is not a ridiculous idea at all to hope GOG will at some point do the same thing. Sure there are associated costs to be considered but obviously, these are covered by increased revenues. There is no charity involved nor being requested. It's just business. Whether you like or hate Steam, they didn't get where they are today by making poor business decisions. I'm sure they looked very carefully at Mac before they spent a nickel on a Mac client, etc.
Wishbone: And how large is Steam's userbase compared to GOG's, do you think?
Boy I hate how badly quoting seems to work on these forums!
"Apple saw its domestic Mac shipments grow to 10.6 percent of the market in the first quarter of 2012, as the company once again grew while the rest of the PC market saw its shipments slide." Source:
http://www.appleinsider.com/articles/12/04/11/macs_again_outperform_the_market_as_apple_takes_106_of_us_pc_shipments.html I wouldn't call over 10% of total PC shipments recently all that small. That is a lot of personal computers running OSX. Consider this: what company wouldn't want to increase revenues and profits by 10%? I'm pretty sure many companies would love to do that and are doing that by marketing to the Mac market as it continues to grow.
Here is some current interesting news about where gaming is and may be going with Apple and Mac coming up:
http://news.cnet.com/8301-13579_3-57414912-37/apple-and-valve-could-frenemies-really-team-up/?tag=rb_content;main Apple is building a game store with tons of games right into OSX Mountain Lion due out this Summer. I'm sure the people you refer to as "Mr. and Mrs. MacBooks-look-so-good-in-a-coffee-shop" won't have any trouble finding games to play on their Macs.
The fact that it is a pretty simple affair for me to run games with DOSBox or WINE on either Linux or Mac also means it is pretty simple for a company like GOG to offer them if they so choose. The question is, out of about 10% of total personal computers and then the subset of those users who are gamers, is there profit to be made after associated costs by offering OSX and also Linux versions? In the case of OSX, Valve seems to think so which is why there is a Steam client for Mac and why they ported all of their titles to OSX. Do you really think Valve spent all that money without doing some careful market research first? And do you really think GOG doesn't do any similar market research investigating new avenues to grow and enhance profits? I have a feeling Mr. T does more work on more projects than you might give him and friends credit for.
I did not argue that Mac is a viable gaming platform exclusively because you can run windows on a Mac. I have noted there are multiple ways a Mac user can also be a gamer and enjoy games. For example, in my own case roughly in order of priority, I will prefer native Mac games, PS3 games, GOG games using DOSBox and WINE under OSX and LASTLY, booting to windows when there is some game I value enough to bother with only available on that platform - certain strategy games come to mind here.
My point was, the Mac will let me do whatever I want including enjoy being in the OSX environment most of the time. My computer is not just a gaming console as I have also mentioned - I have a console system for that however.
While there are more games that I like available to play than I have time to play, sure the Mac is a viable gaming platform for me. WoW and Diablo 3 will be keeping me pretty busy for example this Summer not to mention the very many other games I can run within OSX. So yeah, it sure is viable but not just because it can boot windows, that is just the last reason it is, not the first one - for me.
Anyway, I respect others personal preferences too but I don't think there is any need to bash the Mac or Linux or the users of these systems as second class citizens who for some reason in the minds of some (I'm not saying you particularly) have no right to want or expect to enjoy gaming on their systems too. There is enough users on all three major OS platforms for money to be made, so why not?
I don't know why you asked me how large Steam's user base is versus GOG. I'm sure it was intended as a rhetorical question but the point of that is lost on me. Are you saying since GOG has less users, they have less Mac and Linux users and therefore should not bother? I'd like to know where you get GOGs numbers from if you believe this. How do you conduct your market research for GOG? What puts you in a position where you can declare with such certainty what is potentially good for GOG and what isn't? I don't claim to know these things either. I've stated multiple times here and elsewhere, I simply hope the numbers are there for GOG to make money and therefore be able to serve me and others like me better is all. I see nothing wrong with that which should incite any sort of anger or flaming which i have seen at times on these forums when such subjects arise.
hedwards: Is it eough to justify the work?
StingingVelvet: No.
Care to explain on what authoritative basis you can make this claim? Where do you get your data from? Do you have a degree in marketing and work on GOG's staff where you've done the homework to know these things and have some real data to back up such assertions?
I didn't think so. Sorry to be a hard ass but I get a little tired sometimes of people making stuff up without any actual facts to back up their assertions. Data that is internal to GOG seems to be common knowledge around here if one is to believe the many posts spouting off what GOG should or shouldn't do right now, what is worthwhile for them right now or in the future, etc. but in reality that simply isn't the case. Only the guys working for GOG have this data on their customer base. What is more, they have people on their staff with expertise in marketing whereas a great deal of opinion offered on these forums is nothing more than uneducated, uninformed opinion.
I think all some of us are trying to say is we hope GOG can also start selling Mac and Linux versions because there are some of us who want them. Would it be profitable and a good thing to do? We hope so, that's all. It doesn't hurt to ask and let the demand for these things be known. It's not wrong for consumers to express their desires. If there is enough of them, then maybe both parties can win. I think as OSX and Linux continue to grow this may become possible. It is easy to see there has been a lot of growth for example in indie games which very often support Windows, OSX and Linux. Those guys aren't doing all the work to make the ports without making some money for it. There is some demand they are satisfying there or those efforts wouldn't keep happening. Likewise, I've repeatedly pointed out Steam as an example and it isn't beyond possibility they may eventually offer a Linux client and start off with indies there. It's all good revenue and profit, you know?