There are some things to consider with this whole idea of "top selling" games also, such as:
1) What timeframe does it cover? Is it "all time since the game appeared in the catalogue", "the last 12 months", "the last month", "the last week" or some other timeframe?
2) Games that are currently on sale or have been on sale sometime within the timeframe the statistics apply to will most likely experience higher number of unit sales than games that were not on sale during the same time period and thus will be more popular than those games. In this case the games which haven't been on sale the longest will be more likely to be closer to the bottom of the list.
3) Other factors such as whether the game is a new release in the catalogue or has been around for 5 years are likely to determine the current popularity trend of a given game title.
4) Has the game been on sale somewhere outside of GOG or in one of the many Steam bundles anytime recently?
I bring this up because some people are surprised to find a certain game they really like or think should be very popular to be lower on the list than they think it should be. I believe the only explanation that makes any sense for this phenomenon is that we simply do not have any idea how algorithm that determines the top-sellers popularity works and over what particular time frame and so everyone is going to make different conscious or unconscious assumptions about that which cause us to be surprised to find a game less popular than we think it is. If we actually knew the algorithm precisely however I'm sure that we could make perfect sense out of it and out of what "top seller" really actually means than what we all individually think it means at any given instant in time. ;o)
Whenever there is a big sale on, one or more of the games in the sale flies to the top of the top-sellers list, often a number of of them. This suggests to me that it is not a "since the beginning of time, total game sales volume" statistic that indicates the games that sold the most copies cumulatively since GOG.com came to exist, but that it measures popularity over a much smaller time window of perhaps the last 1/2/4/6/8 weeks or so, possibly using a moving average or exponential moving average to smooth out the stats over time, the latter giving higher weight to more recent sales numbers.
It would be very interesting if someone at GOG in the know would be kind enough to give us the actual algorithm or even a simplified explanation of how it works and the timeframe. Just for curiousity sake as it doesn't really matter much in terms of influencing game purchases IMHO.