Posted March 27, 2010
...so, there i was thinking i just bite the bullet for yet another good GOG promo and all, when i realised that *sometimes* not all games we get are great. Sometimes, maybe because there was no demo available, or because the demo/YouTube vids/screenshots were deceiving, we got a game that, while worthwhile, isn't exactly our cup of tea, in the end.
So, i was wondering: what if GOG decided to allow some sort of trade-in, within its available games? That is, if one buys a game for 9.99, and later decides that the game could be much more, and wants to get something else, wouldn't it be interesting to have a possiblility to trade in for a game of similar price?
This situation poses some problems, namely GOG couldn't problably detect if the trade-in was fair, or if someone would exploit it to get more games, rotating throughout the GOG's catalog until all games were "acquired".
In so, i'd propose a limit to the trade-ins available to each user. Say, 3-limit. Always justified (afterall, the system would be to adjust some boughts, not to be overused all the time).
On the money department, GOG wouldn't lose. Just a simple trade-in for a good = 9,99, or the other price. So, it would be a matter of GOG replacing the traded game on ones account page with the other of his choosing. For as long as there were a limit implemented, and a way to know that a gamer wouldn't just use its limit to rotate through other games (and thus, get say 3 games for free, since he could have the installers of the previous games saved elsewhere), all should work.
Any thoughts beyond this? :]
So, i was wondering: what if GOG decided to allow some sort of trade-in, within its available games? That is, if one buys a game for 9.99, and later decides that the game could be much more, and wants to get something else, wouldn't it be interesting to have a possiblility to trade in for a game of similar price?
This situation poses some problems, namely GOG couldn't problably detect if the trade-in was fair, or if someone would exploit it to get more games, rotating throughout the GOG's catalog until all games were "acquired".
In so, i'd propose a limit to the trade-ins available to each user. Say, 3-limit. Always justified (afterall, the system would be to adjust some boughts, not to be overused all the time).
On the money department, GOG wouldn't lose. Just a simple trade-in for a good = 9,99, or the other price. So, it would be a matter of GOG replacing the traded game on ones account page with the other of his choosing. For as long as there were a limit implemented, and a way to know that a gamer wouldn't just use its limit to rotate through other games (and thus, get say 3 games for free, since he could have the installers of the previous games saved elsewhere), all should work.
Any thoughts beyond this? :]