Posted March 24, 2010
Is there any entry on the GOG.com roadmap to possibly implement game demos into your lineup?
I ask because I tend to do the majority of my retro gaming on my laptop and there are a large number of games on the service now that would either a) not play well given the form factor b) not perform great, even though the hardware is less than 6 months old or c) I just wouldn't like.
Obviously the internet could offer up the original game demos which could then be convinced to work though some DOSBox voodoo, but seeing as your games are properly wrapped/coded to work natively in Windows, its hardly the best test.
A prime example is Interstate '76:
I want to try it, but even the trivial amount is too much for me at the moment (we've just had our first child) to find its either got broken controls on the compressed keyboard (one reason FreeSpace 2 is slightly out of bounds), it doesn't work/look right on the widescreen display or the game doesn't play as well as I'd hope.
Obviously, it's a big deal to work this into the company schedule, as it would require either finding the original demo, reverse engineering one out of the finished game or implementing limited trials which runs against the anti-DRM grain.
Just wanted to get others thoughts, including those from the GOG team. Please, no posts like '$10 is cheap enough'... It isn't the point :)
I ask because I tend to do the majority of my retro gaming on my laptop and there are a large number of games on the service now that would either a) not play well given the form factor b) not perform great, even though the hardware is less than 6 months old or c) I just wouldn't like.
Obviously the internet could offer up the original game demos which could then be convinced to work though some DOSBox voodoo, but seeing as your games are properly wrapped/coded to work natively in Windows, its hardly the best test.
A prime example is Interstate '76:
I want to try it, but even the trivial amount is too much for me at the moment (we've just had our first child) to find its either got broken controls on the compressed keyboard (one reason FreeSpace 2 is slightly out of bounds), it doesn't work/look right on the widescreen display or the game doesn't play as well as I'd hope.
Obviously, it's a big deal to work this into the company schedule, as it would require either finding the original demo, reverse engineering one out of the finished game or implementing limited trials which runs against the anti-DRM grain.
Just wanted to get others thoughts, including those from the GOG team. Please, no posts like '$10 is cheap enough'... It isn't the point :)