It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I've been wondering if gog.com staff have any plans of adding games by indie developers? Or do you only deal with mainstream/major retail publishers and developers that have extensive game catalogues?
I'm figurin' since they only deal with Good Old Games.. usually if it was a good game, it was picked up by someone and eventually became the ip of a large company...
but anyway, half the developers on here are people I've never heard of, or games I never heard of anyway, so who knows?
avatar
Weclock: I'm figurin' since they only deal with Good Old Games.. usually if it was a good game, it was picked up by someone and eventually became the ip of a large company...

Generally, I don't think thats true. Big mainstream game companies do not seem to be interested in games that they don't expect to sell million(s), games generally made for niche audience/market. It's just not commercially viable for them.
In recent years some have been picked by small time "guarrilla" publishers (matrix games, shrapnel games, Strategy First etc.) and game download services (world of goo for example available from steam). Some distribute their own games (Spiderweb Software)and some even have their own game download services (Paradox Interactive's GamersGate). They can make profit from 100 000 unit sales (or even less).
avatar
Weclock: but anyway, half the developers on here are people I've never heard of, or games I never heard of anyway, so who knows?

For me it's quite the opposite; I either own retail version of the game available, have played them somewhere, have read review about it or the very least seen it somewhere. Only exceptions are Kingdom: The Far Reaches and Waxworks (even its screenshots seem vaguely familier).
Post edited December 19, 2008 by Petrell
I don't think GOG is really against adding any particular kind of publisher/developer to the catalog. As long as the games are good (and probably somewhat old), they are worth looking into.
I wonder if they could get Cavestory published on here for free too..
Currently we mostly focus on getting classic hits. Those are usually in publishers hands. Some rights came back to devs, and this way we get pretty a lot titles, as developers act usually faster and are more motivated to earn additional money;)
Meaning, that our focus right now is solely dedicated to get known, non-indy games. And as long as there is a huge pile of work to build our catalog, in nearest future we just need to concentrate on this task.
..but;) We looked carefully what is going on the indy scene. And we see potential there. Those games will need a little different mechanisms to be shown to community as many of them are not so widely known. So it requires not only just getting them but also making right environment to sell them. Bit bigger task that it might seem. I believe that some day we will expand enough that we will be able to make it happen, but first we need to be satisfied from what we achieved with known, classic games.
There are two more aspects of indy games. Ideas behind indy development are close to our philosophy (non-corporate, gamers friendly approach without unnecessary bureaucracy). Second is that if gog grew enough it can be a good platform for authors to earn some money, which as indy dev is never easy.
So never say never;)