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Aliasalpha: Ooh I hate websites that require you to create an account before you can even have a look at it and see if its worth creating an account there

Same here.
Can't see what the game looks like, don't want to create an account. Too bad for them. I'll check later when they will have learned how to present a game.
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AlphaMonkey: Well, the game sells itself as a multiplayer RPG, but it doesn't really seem to deliver on either of those aspects very well. The actual game elements are fun at first, but they're really not any different from any mindless arcade blaster. Go in, run around, shoot bad guys, pick up loot, head back, sell loot, get better equipment, go back out, do it all over again. Some people adore that game mechanic. I can enjoy it for a while, but it gets boring real fast for me.
What could've saved it is if the game delivered on the multiplayer aspects, but really, all that is, is the same core mechanic only with complete strangers who may or may not be complete jerkbags. This is true of all video games that feature a multi element yes, but the problem with this is that there's no way of really communicating in-game with other characters. There's no real chat features in-game. Sure, there's that radio thing, but most people don't really use that for RP stuff, which means that there's no immersion. It's all business. It's all "Need people to go out and blast zombies." And that's it.
Doesn't seem like a lot of fun to me.

That's why I urge more people to try it. Familiarity means more team work in-game.
I just got out of a game after leveling up and realising I'm running short on ammo. The cool thing about the game is, when you get down to it with a group of players, and everyone has a chance of getting killed easily, the fun escalates quickly. Everyone's just busy fighting off the aggros. In the game, zombie aggros seem random, so at times when all's quiet, all of a sudden you'll be forced to meet the oncoming charge of 20 zombies. Then, it's either fight or flight - and this becomes more intense when you're deep in the inner city, and you don't know whether fleeing will create more aggro or not.
Despite the game needing some getting used to, it's actually very fun when players go out to explore. And, unlike L4D, there's no such thing as corner camping, so you'll need to make use of the environments if you want to camp. It seems simplistic, but I realised that as I moved deeper into the city, the tension grows, and it becomes so much more fun when the aggro moves in, and everybody starts panicking. It's good old school multiplayer fun, mixed in with cool features like barricading.
I wish, though, that the 6-player limit crap can be changed.
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DarthKaal: Same here.
Can't see what the game looks like, don't want to create an account. Too bad for them. I'll check later when they will have learned how to present a game.

Try this
http://www.youtube.com/watch?v=li04YUUwEok&feature=fvw
Post edited September 20, 2009 by lowyhong
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lowyhong: That's why I urge more people to try it. Familiarity means more team work in-game.

That's part of my problem with the the game, though. There isn't really any native support for people who play the game to get to know each other. Sure, if you can scrape together five people you already know to go into the city with you and blast zombies, then you might be able to have a little fun with it. But aside from that, the potential for social interaction is nil, and that is a huge weakness for this kind of game.
The way I look at it, a game like this can't compete with larger commercial products that have fancier graphics, more in-depth gameplay and the like unless they play up the community aspects. Dead Frontier completely fails to do this. Like I said, the in-game chat channel is pretty much all-business, as are the forums. And none of the people who frequent either seem all that inclined to change that system. If you're new and you try to say -anything- to the people who've been playing for a while, you're essentially met with just short of open hostility.
The people who play the game aren't very welcoming, and that's not the kind of attitude that is going to allow the game to grow. So I won't be going back. If you're still having fun, by all means, go for it, but there's just so many flaws in the game itself and the community surrounding it doesn't want to -change.- In my experience, when you get that kind of combination going, it's not a good thing.
Care to share some of your experiences? I've not met any hostility yet, though I've seen a bunch of numbnuts around in-game. But I'm interested to know what kind of tools you've met.
-edit- Ok. Going on to the General Chat channel, I see your point. Sorry I even asked.
Post edited September 20, 2009 by lowyhong
I need some screens before I actually get back in the game.
http://fairview.deadfrontier.com/refer.php?ID=535885&SERVER=fairview.deadfrontier.com
Lets play ill click yours if you click mine :o
Pervert.

Well you gotta push the right buttons first.
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lowyhong: Well you gotta push the right buttons first.

Up,up, down, down, left, left, right, right, delete, delete... work dammit!