I should have been lucky, because I had very different gamers as friends, before the internet era. Adventure lovers, Space Sim lovers, FPS lovers, and so on. I was one of the strategy 'specialists' in my classroom, even though I wasn't really aware of many wargames, and I obviously enjoied many other genres. And I remember some reviews in magazines.
Here, Starcraft was really popular because of the 'little war' between Westwood and Blizzard fanboys since Dune II and Warcraft. But it was a time when RTS was king, and overwhelmed in numbers almost every genre (except FPS). In 1999, I remember a full 3 parts preview with C&C: Tiberian Sun, Age of Kings and Total Annihilation Kingdoms, and the reviewer of TAK thought that GT Interactive would turn Warcraft II into shame, just like TA did with Starcraft even if TA was released before... I personally liked better TA than Starcraft, but all of this era was fanboys sayings ^_^ But that 3 previews in one (with a different reviewer for each game, and a 'little war' to anticipate future games) was a good way to represent that.
So it was easy to not be aware of some game's popularity if some of your friends were skipping some of them or just trying other games. There was so much choice back then, and not enough coverage if you didn't take the time to do some research.
Fallout was a bit popular in cRPG fans circles, but not really in the whole PC gaming one. It hadn't the fandom that Baldur's Gate had. Because back then, there were so many pen&paper RPGs 'gurus' who thought that Science Fiction couldn't exist in RPGs, and declared that Fallout was just a 'Crusader clone', 'RPGs with guns cannot exist, there are only action shooter games'... -_-
Planescape: Torment wasn't well received because it didn't use the 'almighty' Forgotten Realms setting, or maybe because in the Planescape setting, moving from plane to plane was very close to some Science Fiction setting (like the Sliders series). Again, some RPG gamers 'openmindness'...
In the other hand, after 1998, every FPS that wasn't Half-Life was poorly received, even if it was good. Except Quake 3 and the UT series.
In the end, there were so many video games which hadn't what they deserved, because there was so much choice and so few places in magazines, and because sadly there were many 'video game journalists' (not all of them) who were just some fanboys.
PS: I remember that the Secret of Monkey Island wasn't so well received back in 1991. It was well noted or moderate received but it hadn't been clearly received as the cult classic we know now.
I had personally internet access when Morrowind was released so I was aware of that popularity, and IIRC it was one of the first games which had a GOTY edition, and back then 'Game of the Year' was clearly a proof of popularity (not just a 'bundle' as we have now, since there are too many 'games of the year' per year :D )
Post edited June 12, 2014 by Huinehtar