awalterj: PS: I hear it's perfectly possible to beat the game without resorting to cheesy 'super builds' (as in Diablo 2) but some of the harder bosses are near impossible without having some prior knowledge.
Mentalepsy: It absolutely is. I beat both 6 and 7 with a party of fighter, lord, samurai, ninja, priest and wizard, with only a little bit of multiclassing. Pretty basic. Next time I play, I'll do a lot more with my party build, but you can play pretty vanilla and still do fine.
Speaking of the devil, Wizardry 6/7 and 8 are on sale right now, I'm tempted for about the 3rd time in the last couple of months to get those games and give them another go, especially Dark Savant. During my first attempt more than 20 years ago, I tried to beat the game without switching classes which was rather unwise considering the gradually decreased usefulness of my basic characters which included a lizardman fighter and a mook psionic...good in the beginning but later on progressing the game with such characters came down to a crawl so I eventually gave up. If I ever play this again, I'll stick to sensible stuff like monks, or alchemists switched to ninjas later on. Now that I think of it, my alchemist was the most useful character in my noob party, at least as far as specialized magic users are concerned.
There's two things that keep me away from retrying Wizardry and that's the annoying stats rolling in the beginning, it can take forever to roll stats for an elite character. The other thing is time, if you only have let's say one hour you can do quite a lot in something like Diablo but in a game like Wizadry one hour is next to nothing.
Still, I absolutely recommend Wizardry (especially Wizardry 7) to anyone with an interest in character customization. Haven't seen anything like it in the last 20 years. There's games with even more options but not as well implemented into actual gameplay as in Wizardry.