doady: But shouldn't a truly immersive RPG have a mix of both mundane and exciting quests and activities? Side-quests and activities are optional for a reason, and maybe there is more motivation for doing them besides "fun".
It should. And the only ones actually complaining about it are those I am going to call 'Vocals', because, for instance, Skyrim is full of mundane quests and its apparently better for it.
And then there are games that don't focus on violence at all, yet are popular, like Minecraft (violence is still present in a way, but it can be turned off and it's not the main point of the game.) Actually, most popular games aren't violent - I'm talking games like farmville or most of the casual gaming in general. It's just us, 'hardcore' gamers who require it - and we do so because violence is the easiest way to present challenge in gameplay. Well some of us do, I don't really give a shit about challenge.