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Stooner: YoYo Noid! (I think this is the name... ;p)
NES flashback! :)
Ahhhh.... the bad ol' days when even advertising mascots had their own games!
Post edited January 07, 2013 by naytk
Lots of first gen 3d console games fit this for me. The graphics are way too horrible for early 3d and have aged badly since then. It's especially noticeable with N64 games that have fog 5 feet in front of you with bad texture quality. 2d games age much better than 3d imo. If you are going to play those games today you should use an emulator to at least get them to a decent resolution.
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Stooner: YoYo Noid! (I think this is the name... ;p)
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naytk: NES flashback! :)
Ahhhh.... the bad ol' days when even advertising mascots had their own games!
I can't even remember how many gamepads I broke because of this game... :P
(and Battletoads, but this one is still good! ;p)
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Fictionvision: Lots of first gen 3d console games fit this for me. The graphics are way too horrible for early 3d
and have aged badly since then. It's especially noticeable with N64 games that have fog 5 feet
in front of you with bad texture quality. 2d games age much better than 3d imo. If you are going to
play those games today you should use an emulator to at least get them to a decent resolution.
yeah, almost all PSX games are ugly (for me), except for a few, like Chrono Cross and 2d ones...
Post edited January 07, 2013 by Stooner
I recently played Sonic CD and didn't like it very much. Actually I had never played it before this time, so there was no nostalgia attached, but everyone I heard talk about it said it was fantastic. Got me wondering if all the ones I loved so much on the Genesis weren't exactly like that, and now I'm a little scared to play them and find out.
King's Quest 1-3 dear god those games are a pain to get through now, the dead ends the random
deaths that come out of nowhere, the mostly insanely illogical puzzles especially that
stupid "Rumpelstiltskin" puzzle which leads you to think that the answer is Rumpelstiltskin
but no that would be too easy, so you find a hint that says to think backwards so you try his name
backwards and nope they want you to use a backwards alphabet because that makes perfect sense
and don't get me started on the damn snake puzzle in KQ2.

Seriously the main draw to those were the graphics which haven't aged well to say the least, I
don't mind them personally I think there is a blocky charm to them of course my first console was
a 2600 so I was used to blocky graphics for the first 4 years of my gaming life but really outside
of that novelty there fairly poor even by the standards of the time they came out in since
Infocom was churning out much better, albeit graphic less/more plain, stuff at the time
Hell I would gladly take the bank of Zork, the odd shaped room, and the royal puzzles from the old
Zork games to most of the puzzles in KQ 1 and 2 anytime.
Post edited January 07, 2013 by DCT
deus ex 1 , metal gear solid 1 and Indiana Jones and the fate of Atlantis always go back to them for nostalgia
low rated
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anjohl: In (objective) order:
1) Deus Ex
2) System Shock 2
3) Another World
4) Ultima IV
5) Any FMV game
6) Dragon's Lair
7) Most NES games
8) All Atari games
9) Street Fighter II World Warrior
10) Mortal Kombat II
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jefequeso: Objective order, huh?
Apparently objectivity has really crappy taste.
Taste is irrelevant. Quality is objective, and measurable. Taste referring to the social construct of pretending to like things you really don't in order to fit into a hierarchical community I can accept, but this is not the common usage.
Syndicate. It used to be fun to take a group of cyborgs to assassinate or "persuade" enemy agents. Returning to the game after many years, it seems like much of the awesomeness was in the player's imagination more than it was in the game mechanics. Having been spoiled by newer games, it now seems like the combat is lacking and there's really little depth to the game.
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anjohl: Taste is irrelevant.
It certainly isn't. Eye of the beholder. It's everything for a living being.

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anjohl: Taste referring to the social construct of pretending to like things you really don't in order to fit into a hierarchical community I can accept
Wait, what? You accept that? Then why don't go around and say that Deus Ex is the best thing ever considering the amount of people here that like it instead of promoting your bias that Human Revolution beats it in every aspect (which it doesn't, both have merits).
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jefequeso: Objective order, huh?
Apparently objectivity has really crappy taste.
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anjohl: Taste is irrelevant. Quality is objective, and measurable. Taste referring to the social
construct of pretending to like things you really don't in order to fit into a hierarchical
community I can accept, but this is not the common usage.
If quality were easily objective and measurable, then opinions on things would be uniform among people of similar intelligence and analytical abilities. This is not the case. I don't necessarily disagree that there is such thing as objective truth, or that certain objective qualities can be measured, but I don't think any one person is capable of doing so in a completely objective fashion. With regards to videogames and art in general, it's absolutely ridiculous to claim that you have an easy system for measuring how objectively good something is. No such system exists, because as creatures with inherently subjective outlooks on life we're incapable of definitively identifying objective truth.
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jefequeso: snip
For someone who is apparently preaching the merits of the freedom of taste over objective truth, you are pretty quick to damn somebody for having different taste than you.
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jefequeso: snip
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Roberttitus: For someone who is apparently preaching the merits of the freedom of taste over objective
truth, you are pretty quick to damn somebody for having different taste than you.
You're right. I shouldn't have written such a snippy initial reply, and I shouldn't have
suggested that my opinion was more valid than his. Because that goes completely against what I
just posted :P. Let's just say that this isn't the first time anjohl and I have argued about
topics related to his strong hatred of certain games and his propensity for expressing that
hatred whenever possible.

EDIT: Also, let me make it clear that I don't actually disagree with the notion of objective truth as related to critique (or to life in general, for that matter). What I disagree with is the notion that it's something that can be easily uncovered, or that can be unquestionably determined through some sort of system or set of rules.
Post edited January 08, 2013 by jefequeso
low rated
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anjohl: Taste is irrelevant. Quality is objective, and measurable. Taste referring to the social
construct of pretending to like things you really don't in order to fit into a hierarchical
community I can accept, but this is not the common usage.
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jefequeso: If quality were easily objective and measurable, then opinions on things would be uniform
among people of similar intelligence and analytical abilities. This is not the case. I don't
necessarily disagree that there is such thing as objective truth, or that certain objective
qualities can be measured, but I don't think any one person is capable of doing so in a
completely objective fashion. With regards to videogames and art in general, it's
absolutely ridiculous to claim that you have an easy system for measuring how objectively
good something is. No such system exists, because as creatures with inherently subjective
outlooks on life we're incapable of definitively identifying objective truth.
Well wait a minute, if taste is subjective, why is it that noone is allowed to not worship Deus Ex, System Shock, or whatever other game the internet tells us is good?
WarCraft and WarCraft 2 Tides of Darkness.

The interfaces were so cumbersome and each campaign/faction mirrored the other almost exactly.
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anjohl: Well wait a minute, if taste is subjective, why is it that noone is allowed to not worship Deus Ex,
System Shock, or whatever other game the internet tells us is good?
They are allowed to not worship it. People might tell them that they disagree, but it is quite alright to not worship Deus Ex.

The way I see it, there is such a thing as objectively bad, but not objectively good when it comes to entertainment. Having an interface that forces you to hold your hands in an incredibly awkward position for an example is bad, no matter how you look at things (having to use z, p and 3 on the numeric keyboard at a moments notice in an action game for an example is bad, as are unavoidable deathtraps in "most" games, and trial & error puzzles with a lot of combinations)
Post edited January 08, 2013 by AFnord