Posted December 02, 2011
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grviper
Cat Confuser Lv6
Registered: Dec 2010
From Russian Federation
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Robbeasy
Too Old
Registered: Sep 2008
From United Kingdom
Posted December 02, 2011
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Red_Avatar
Be vigilant
Registered: Oct 2008
From Belgium
Posted December 02, 2011
Yeah it does look and behave a little like SS1 but without everything that made SS1 great meaning atmosphere, strong story, interactivity, RPG elements, etc. I still believe that the only reason Marathon reached such a "cult" status, is because the Mac users were so starved for decent games that having a decent exclusive game of their own made them go all giddy because they couldn't have Doom.
No wonder many of them claim Marathon is a Doom beater - it's the whole sour grape syndrome down to the letter:
http://en.wikipedia.org/wiki/The_Fox_and_the_Grapes
"I can't have Doom? Then it's SHIT! And this decent shooter I'll treat like it's the most succulent and perfect of games just to spit in the eye of those who CAN play Doom."
No wonder many of them claim Marathon is a Doom beater - it's the whole sour grape syndrome down to the letter:
http://en.wikipedia.org/wiki/The_Fox_and_the_Grapes
"I can't have Doom? Then it's SHIT! And this decent shooter I'll treat like it's the most succulent and perfect of games just to spit in the eye of those who CAN play Doom."
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Red_Avatar
Be vigilant
Registered: Oct 2008
From Belgium
Posted December 02, 2011
Addendum:
Just replayed the game (first Marathon) and it's even more mediocre than I remember. This is a prime of great ideas wasted on a dull game. Let's see:
The good:
- recharge station
- story-driven
- terminals
- weapon has to be reloaded
The bad:
- enemies are dull and unimaginative not to mention a snooze-fest to fight
- the story has no actual impact on the game
- HORRIBLE map design - mazes everywhere.
- the game uses levers to progress which in my book is even a step below key cards (at least you feel you've achieved something when you find a card)
- the weapons are utterly crap and looks even worse
- the atmosphere is ... clinical and just doesn't inspire you at all
- you can't manually reload!
- AI is terrible - half the time, enemies die without even putting up a fight. Enemies that use projectiles run TOWARDS me! How does that make sense?
Really, I'd much prefer most early PC FPS over this.
Just replayed the game (first Marathon) and it's even more mediocre than I remember. This is a prime of great ideas wasted on a dull game. Let's see:
The good:
- recharge station
- story-driven
- terminals
- weapon has to be reloaded
The bad:
- enemies are dull and unimaginative not to mention a snooze-fest to fight
- the story has no actual impact on the game
- HORRIBLE map design - mazes everywhere.
- the game uses levers to progress which in my book is even a step below key cards (at least you feel you've achieved something when you find a card)
- the weapons are utterly crap and looks even worse
- the atmosphere is ... clinical and just doesn't inspire you at all
- you can't manually reload!
- AI is terrible - half the time, enemies die without even putting up a fight. Enemies that use projectiles run TOWARDS me! How does that make sense?
Really, I'd much prefer most early PC FPS over this.
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doccarnby
The Devil's Eyes
Registered: Jun 2010
From United States
Posted December 02, 2011