Posted March 18, 2014
FORUM RP RULES/CHARACTER CREATION THREAD
(With apologies to all the RPs that never lasted, hopefully this one is build to last a bit more.)
__________________________________________________________________________________________
IMPORTANT LINKS
Risus rules. Click the links that says "Risus: The Anything RPG", then open the PDF.
Adventurer's Guild of Endirum. Free-form roleplaying just for fun, post as little or as much as you like.
_______________________________________________________________________________________
RULES
SETTING: the setting for this RP is a fantasy world called Vue. As a character, you may feel free to help "build" the world during your RP. Other than that, what the gamemasters (GMs) say goes. All player characters (PCs) belong to the same guild, and will work on quests together, when applicable. They may still choose to battle each other (spar) in sparring/battle threads.
SYSTEM: this RP will use the free, simple rules-lite system called Risus. Risus is available for free online. Please read it before creating a character.
GM vs. RISUS: in any conflict between a GM and the Risus text, the GM wins. Persistent moaning groaning will be met with banishment and permanent PC death!
SLIGHT MODIFICATION OF RISUS RE: CLICHES: characters begin with 4 cliches. No more, no less. Characters who choose to create a hook may add 1 cliche and that cliche begins with 1 die. Adding a hook only allows you to make an additional cliche which begins at 1 die, it does NOT allow you to add a die to an existing cliche. Characters who choose to create a tale may add 1 more cliche and that cliche begins with 1 die as well. Adding a tale only allows you to make an additional cliche which begins at 1 die, it does NOT allow you to add a die to an existing cliche. Characters may choose to have both a hook and tale (6 cliches total), only 1 of the 2 (5 cliches total) or neither (4 cliches total). If you did not begin with a tale or hook but want to add one later, you may do so.
LUCKY SHOTS AND PUMPS: both are allowed, as per the Risus rulebook.
MIDGAME LEAPS: are allowed, but GMs are cautioned to use them sparingly. As a general rule of thumb, most quests/adventures should NOT feature a "midgame leap." Reserve these only for the truly spectacular incidents.
SPECIAL ITEMS: GMs may hand out special items as rewards when a character achieves an extraordinary task or quest. GMs are caution to use this reward sparingly. As a general rule of thumb, most quests/adventures should NOT result in a special item pick up. Reserve these only for truly spectacular incidents.
NO TIME COMMITMENT/FREE-FORM: there will be a main "tavern" type thread, where roleplayers are free to join and leave as often as they want, posting as much or as little as they like. There will be no GMing here for the most part, other than an occasional interjection here and there.
QUESTS: in addition to the free-form roleplaying, GMs are free to create "quests" in which one or more or even all eligible adventurers can participate in. Rules for time commitment, etc. are up to the GM.
BATTLES: in addition to the free-form roleplaying and quests, battles can also happen. These are sparring type events between 2 or more characters as the GM sees fit. This is the only time of RP that will not be free-form, characters will have to commit to doing battle and post as required by the GM.
GAMEMASTERS: Please PM me if you would like to be a gamemaster. All are welcome. If you are a gamemaster, you can still have a character. However, you cannot both GM and control your character in the same quest/battle. Please make sure to read the rules before asking to be a GM.
MORE ABOUT CLICHES: cliches can be a character class (e.g. barbarian, thief, cleric, etc.), a race (e.g. dwarf, elf, gnome, etc.), a quality (e.g. creative, charismatic, brave, etc.), a follower/companion (e.g. squire, money-hungry mercenary, raven familiar, talking parrot, horse, etc.), a great, super powerful item (e.g. bag of holding, flying sword, crystal ball, etc.), an occupation (e.g. farmer, shipwright, diplomat, etc.) or some combination, and may or may not include a temperment, attitude or style.
When rolling for a result, GMs may take into account the specificity of the cliche to set the roll required. For example, if someone with the cliche "mage (4)" desires to cast an illusion spell, the GM might set the roll required to 20, whereas if someone with the cliche "illusionist (4)" might only require a 10 or a 12.
The full text of the cliche being used is always considered when setting a required roll. So, for example, let's say one character decides to punch an enemy. An "enraged barbarian (4)" might require a lower number to knock that enemy out than a "level-headed warrior (4)." On the other hand, a "level-headed warrior (4)" might require a lower number to spot an enemy's weak spot or avoid a deadly trap than an "enraged barbarian (4)."
For some inspiration, consider heading over to: http://www.risusmonkey.com/p/npc-generator.html, changing the genre to "sword and sorcery" or "dungeon fantasy" and hit the "reload" button.
Cliches should be fantasy-ish in nature.
TO GET STARTED: you must first post a character on this thread. Save the link so you can edit it when necessary. Please add the link to the top of your posts when RPing whenever possible, so others can view your character. Adding die that you aren't supposed to will get you shunned. Shunned, I tell you.
LIST OF APPROVED GMs: StoicSentry, (PM me to be added to this list.)
(With apologies to all the RPs that never lasted, hopefully this one is build to last a bit more.)
__________________________________________________________________________________________
IMPORTANT LINKS
Risus rules. Click the links that says "Risus: The Anything RPG", then open the PDF.
Adventurer's Guild of Endirum. Free-form roleplaying just for fun, post as little or as much as you like.
_______________________________________________________________________________________
RULES
SETTING: the setting for this RP is a fantasy world called Vue. As a character, you may feel free to help "build" the world during your RP. Other than that, what the gamemasters (GMs) say goes. All player characters (PCs) belong to the same guild, and will work on quests together, when applicable. They may still choose to battle each other (spar) in sparring/battle threads.
SYSTEM: this RP will use the free, simple rules-lite system called Risus. Risus is available for free online. Please read it before creating a character.
GM vs. RISUS: in any conflict between a GM and the Risus text, the GM wins. Persistent moaning groaning will be met with banishment and permanent PC death!
SLIGHT MODIFICATION OF RISUS RE: CLICHES: characters begin with 4 cliches. No more, no less. Characters who choose to create a hook may add 1 cliche and that cliche begins with 1 die. Adding a hook only allows you to make an additional cliche which begins at 1 die, it does NOT allow you to add a die to an existing cliche. Characters who choose to create a tale may add 1 more cliche and that cliche begins with 1 die as well. Adding a tale only allows you to make an additional cliche which begins at 1 die, it does NOT allow you to add a die to an existing cliche. Characters may choose to have both a hook and tale (6 cliches total), only 1 of the 2 (5 cliches total) or neither (4 cliches total). If you did not begin with a tale or hook but want to add one later, you may do so.
LUCKY SHOTS AND PUMPS: both are allowed, as per the Risus rulebook.
MIDGAME LEAPS: are allowed, but GMs are cautioned to use them sparingly. As a general rule of thumb, most quests/adventures should NOT feature a "midgame leap." Reserve these only for the truly spectacular incidents.
SPECIAL ITEMS: GMs may hand out special items as rewards when a character achieves an extraordinary task or quest. GMs are caution to use this reward sparingly. As a general rule of thumb, most quests/adventures should NOT result in a special item pick up. Reserve these only for truly spectacular incidents.
NO TIME COMMITMENT/FREE-FORM: there will be a main "tavern" type thread, where roleplayers are free to join and leave as often as they want, posting as much or as little as they like. There will be no GMing here for the most part, other than an occasional interjection here and there.
QUESTS: in addition to the free-form roleplaying, GMs are free to create "quests" in which one or more or even all eligible adventurers can participate in. Rules for time commitment, etc. are up to the GM.
BATTLES: in addition to the free-form roleplaying and quests, battles can also happen. These are sparring type events between 2 or more characters as the GM sees fit. This is the only time of RP that will not be free-form, characters will have to commit to doing battle and post as required by the GM.
GAMEMASTERS: Please PM me if you would like to be a gamemaster. All are welcome. If you are a gamemaster, you can still have a character. However, you cannot both GM and control your character in the same quest/battle. Please make sure to read the rules before asking to be a GM.
MORE ABOUT CLICHES: cliches can be a character class (e.g. barbarian, thief, cleric, etc.), a race (e.g. dwarf, elf, gnome, etc.), a quality (e.g. creative, charismatic, brave, etc.), a follower/companion (e.g. squire, money-hungry mercenary, raven familiar, talking parrot, horse, etc.), a great, super powerful item (e.g. bag of holding, flying sword, crystal ball, etc.), an occupation (e.g. farmer, shipwright, diplomat, etc.) or some combination, and may or may not include a temperment, attitude or style.
When rolling for a result, GMs may take into account the specificity of the cliche to set the roll required. For example, if someone with the cliche "mage (4)" desires to cast an illusion spell, the GM might set the roll required to 20, whereas if someone with the cliche "illusionist (4)" might only require a 10 or a 12.
The full text of the cliche being used is always considered when setting a required roll. So, for example, let's say one character decides to punch an enemy. An "enraged barbarian (4)" might require a lower number to knock that enemy out than a "level-headed warrior (4)." On the other hand, a "level-headed warrior (4)" might require a lower number to spot an enemy's weak spot or avoid a deadly trap than an "enraged barbarian (4)."
For some inspiration, consider heading over to: http://www.risusmonkey.com/p/npc-generator.html, changing the genre to "sword and sorcery" or "dungeon fantasy" and hit the "reload" button.
Cliches should be fantasy-ish in nature.
TO GET STARTED: you must first post a character on this thread. Save the link so you can edit it when necessary. Please add the link to the top of your posts when RPing whenever possible, so others can view your character. Adding die that you aren't supposed to will get you shunned. Shunned, I tell you.
LIST OF APPROVED GMs: StoicSentry, (PM me to be added to this list.)
Post edited March 21, 2014 by stoicsentry