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Does anyone know if the BarCorrectionPatch.exe for Final Fantasy VII is a trojan?

https://www.virustotal.com/file/58236349a1c4811c58e6ebc78f4ceccbb0caf16b9870a60dd2380d531961b00b/analysis/

http://forum.finalfantasy.de/thread.php?threadid=57314
I think it was from the Avalanche GUI mod.

Personally I think it is a false positive, but never can be too safe (remember, always use condoms).
There's always the possibility that it's a false positive, but I wouldn't risk it if I were you. All it takes is a small file that you overlook and BAM you have a $500 paperweight.

I suggest you deal with the umm 'amazing' 3D block figures.

Unless it's in something else. All I know by Avalanche is the Graphics update
Post edited March 07, 2012 by AacRrc
avatar
AacRrc: There's always the possibility that it's a false positive, but I wouldn't risk it if I were you. All it takes is a small file that you overlook and BAM you have a $500 paperweight.

I suggest you deal with the umm 'amazing' 3D block figures.

Unless it's in something else. All I know by Avalanche is the Graphics update
Well, I renamed the file for now, so I can restore it later if necessary.
It works fine even without that file.

Only had to apply one other fix: If someone reads this and also has a too bright game without videos being played.

In the folder shaders/nolight/ the main.frag must be edited. The original file:
#version 120

uniform int vertextype;

uniform sampler2D tex;
uniform bool texture;
uniform bool fb_texture;

void main()
{
vec4 color = gl_Color;
vec4 texture_color;

if(texture)
{
texture_color = texture2D(tex, gl_TexCoord[0].st);

if(fb_texture && texture_color.rgb == vec3(0.0, 0.0, 0.0)) discard;

if(texture_color.a == 0.0) discard;

color *= texture_color;
}

gl_FragColor = color;
}
must be changed to:
#version 120

uniform int vertextype;

uniform sampler2D tex;
uniform bool texture;
uniform bool fb_texture;

void main()
{
vec4 color = gl_Color;
vec4 texture_color;

texture_color = texture2D(tex, gl_TexCoord[0].st);

if(texture)
{

if(fb_texture && texture_color.rgb == vec3(0.0, 0.0, 0.0)) discard;

if(texture_color.a == 0.0) discard;

color *= texture_color;
}

gl_FragColor = color;
}
Just another warning:
Stay away from the graphical enhancement unless you are okay with some graphical errors like Aerith's hand missing.