Posted November 15, 2012
PenutBrittle: So no, it doesn't make a speck of sense to spend exponentially more time developing in a genre with way less widespread appeal. I think it would be extraordinarily stupid, actually. I'd rather see indie developers make cool new ideas instead of shitty Civ clones that could never even come close to matching any mainstream strategy due to sheer lack of manpower.
I think you're overestimating the effort necessary to develop such a game. Most grand strategy games are being developed by comparably small teams after all. Let's take a look at Paradox: 23 employees working on four projects at once. Each game is being designed by 3-4 people and supported by three artists in total (that's 0.75 artists per project). Oh yeah, the manpower necessary to develop some of the best and most complex games of the genre is just absolutely incredible. And "grand strategy" does not imply that such a game has to be huge and extremely complicated. Frankly I believe that this assumption is what's really wrong with the current state of the genre. Many devs tend to "improve" their games by adding features and content until they become both an almost undesignable and unplayable mess. IMO it's quite probable that this genre will be redefined by "small" games that are better designed and more sophisticated while being much smaller and more accessible - stuff that does not require the gigantic manpower that Paradox has with its three people per project. :P
Don't worry, he does not have a point. He doesn't even have a clue. And he's behaving like a complete dick.
Post edited November 15, 2012 by F4LL0UT