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Catshade: I thought they've learned their lessons during the Spore fiasco. But alas...

They only seem to have learned that people really don't like DRM. Not that it's unnecessary.
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Catshade: I thought they've learned their lessons during the Spore fiasco. But alas...
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Navagon: They only seem to have learned that people really don't like DRM. Not that it's unnecessary.

I've just checked the DRM with Need For Speed: Shift and while it does use SecuROM its only a disc check. There is only online authentication when you want to go online which is fair enough. For EA thats pretty damn light DRM. Maybe they are starting to change?
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StingingVelvet: Even though Steam is a form of DRM, it does not limit your installs or anything like that... there is no reason to worry about a Steam game running and working as long as Steam still exists, and even after. One of the great benefits of Steam, when not hampered by outside DRM, is that you can install it and all your games anywhere you want, on any computer you want.
SecuROM games with activation limits on the other hand... not so much. 5 machines/reformats later and you have no game unless you beg for another install. Usually you only get one more, maybe two. After that Steam won't even let you buy another copy, since you already did, you have to buy one from somewhere else (or pirate it, since you would be morally justified in doing so for obvious reasons).
There is a HUGE difference.
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anjohl: You missed the point. A game with SecuRom installed, even though annoying, is still *yours*. A game on Steam is a glorified rental. Steam SELLS itself as being like Gamersgate, D2D, Impulse, etc, but the closest competitor Steam has in fact is Gametap. They offer identical services.

You don't own the game no matter where you buy it (except GOG of coarse). I really don't get the hatred towards steam as a digital distributor, as long as you don't try to scam/hack/cheat them, you own your games just as much as you would on any other service, with added conviniences.
If D2D/Impulse/GamersGate decides to ban your account, you stop "owning" the game as well since all services required online authentication at least once per install.
And FYI, no service will ever ban your account "for fun", as that usually leads to bad PR and they don't like it. Sure, mishaps can happen, and in those cases they restore the accounts.
I don't like the fact that my games are tied to my account any more than the next guy, be it steam or any other service, but that doesn't make that service bad, or evil.
Post edited September 17, 2009 by A-Pock
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Delixe: I've just checked the DRM with Need For Speed: Shift and while it does use SecuROM its only a disc check. There is only online authentication when you want to go online which is fair enough. For EA thats pretty damn light DRM. Maybe they are starting to change?

I noticed that too. Which does mean I'm interested in the game. EA seems to be becoming pretty inconsistent. Maybe it's a sign of a move to reduced DRM. Or maybe they're just testing the water here. But while some titles are still having the DRM piled on, I'm not about to be convinced.
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Delixe: I've just checked the DRM with Need For Speed: Shift and while it does use SecuROM its only a disc check. There is only online authentication when you want to go online which is fair enough. For EA thats pretty damn light DRM. Maybe they are starting to change?
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Navagon: I noticed that too. Which does mean I'm interested in the game. EA seems to be becoming pretty inconsistent. Maybe it's a sign of a move to reduced DRM. Or maybe they're just testing the water here. But while some titles are still having the DRM piled on, I'm not about to be convinced.

The real test will be if NFS: Shift has SecuROM included in the download versions. If SecuROM is only used for a disc check then surely the Steam or GG versions should be clean.
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Delixe: The real test will be if NFS: Shift has SecuROM included in the download versions. If SecuROM is only used for a disc check then surely the Steam or GG versions should be clean.

That wouldn't make a blind bit of difference to me. EA exists only as a retail publisher/developer here. Something which doesn't exactly help my impression of the company, I must admit.
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Navagon: They only seem to have learned that people really don't like DRM. Not that it's unnecessary.
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Delixe: I've just checked the DRM with Need For Speed: Shift and while it does use SecuROM its only a disc check. There is only online authentication when you want to go online which is fair enough. For EA thats pretty damn light DRM. Maybe they are starting to change?

Actually, that is "pretty damned light" for just about everyone. There are some exceptions, but I think we can all agree that, at this point, a simple disc check isn't invasive (annoying, but not invasive). I mean, it is not like we haven't had those for something like 15+ years :p
Will EA's games on Impulse use Stardock's new GOO DRM?
Post edited September 17, 2009 by MysterD
Is there a good explanation about the consumer ramifcations of goo? Last time I looked seriously I could not find any info. Despite the fact I dislike the limitations of steam; at least the limitations are fairly well-known and clearly stated.
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tacitus59: Is there a good explanation about the consumer ramifcations of goo? Last time I looked seriously I could not find any info. Despite the fact I dislike the limitations of steam; at least the limitations are fairly well-known and clearly stated.

As far as I am aware all there is to GOO is an online activation that ties the game to your e-mail. Thats it, there are no activation limits and you do not need the Impulse client to run the game they can be run from the .exe.