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Delixe: And Obsidian have delivered KOTOR2, NWN2 and Alpha Protocol. Buggy unfinished messes true but still in most PC gamers top 100 lists. I don't imagine that Avellone and Urquhart are going to be buying marble floors for their offices any time soon but they do need to get some direction to their teams and quickly. There is brilliance there but it's just completely un-focussed.
Was Alpha Protocol a buggy unfinished mess? Yes
Will Fallout: New Vegas be a buggy unfinished mess? Hopefully not, probably yes
Will Dungeon Siege 3 be a buggy unfinished mess? Unless Bethesda kick them up the arse over Fallout: NV then probably yes.

I never thought I'd see KOTOR 2 mentioned in such a glowingly positive context. I've heard of rose tinted glasses, but you'd need a rose tinted blindfold for that one. Probably the reason why I dislike it so much is because it took so long to become completely unplayable shit. That's with the restoration mod too.
I'm marginally more hopeful for DS3 as it should be a simpler project. I just hope they grasp the basic nature of an action RPG better than Chris Taylor did.
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Navagon: I never thought I'd see KOTOR 2 mentioned in such a glowingly positive context.

The game had some truly epic moments. The Mandalorian drop ship for one. Also the game engine was significantly improved over KOTOR. The game was riddled with bugs and it simply didn't have an ending it just stopped. I still enjoyed it and it deserves to be on my shelf right next to KOTOR despite it's faults. KOTOR2 is a bad example to use when talking about Obsidian because it was well documented that Lucasarts shoved it out the door with no intention of ever supporting it.
So thats the unnamed project I heard Obsidian had. Hopefully this won't cause them to rush out New Vegas, seems to have happened with Alpha Protocol, or at least it's what it looks like. Good for them to have such a rush of projects though.
THe DS games are just another Diablo wannabe. Graphics are nice, but gameplay is pure hack and slash.
Not to mention these games now have the Curse of Uwe Boll upon them.....
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Delixe: Also the game engine was significantly improved over KOTOR.

I can't say I really noticed that. In fact, for the most part it seemed a lot uglier than KOTOR on the whole. But I think that was mostly due to Obsidian's art direction, rather than any technical shortcomings.
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Gimgak: So thats the unnamed project I heard Obsidian had. Hopefully this won't cause them to rush out New Vegas, seems to have happened with Alpha Protocol, or at least it's what it looks like. Good for them to have such a rush of projects though.

Alpha Protocol was given a whole extra year past its original release date. Clearly nothing was done in that extra time.
Post edited June 07, 2010 by Navagon
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Delixe: Also the game engine was significantly improved over KOTOR.
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Navagon: I can't say I really noticed that. In fact, for the most part it seemed a lot uglier than KOTOR on the whole. But I think that was mostly due to Obsidian's art direction, rather than any technical shortcomings.

Surely you noticed the ability to switch between two weapon sets? That was a massive improvement over KOTOR.
So, it is the big unannounced project by Obsidian? How interest
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acare84: Square Enix reveals that the publisher has contracted Obsidian to develop a new multi-platform Dungeon Siege

FFFUUUUUUUUUUUUUUU....
Don't think please that I hate Obsidian o something. I'm a big fan of Diablo franchise and I love KOTOR 2. But this is just something that even I cannot bear: a Diablo clone for consoles and a bad one, because DS was bad.
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Delixe: Surely you noticed the ability to switch between two weapon sets? That was a massive improvement over KOTOR.

Ah, well, there's that. Not a major innovation though, more a surprising absence on KOTOR's part (although I never did rate the combat in that game very highly).
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Lysen: Don't think please that I hate Obsidian o something. I'm a big fan of Diablo franchise and I love KOTOR 2. But this is just something that even I cannot bear: a Diablo clone for consoles and a bad one, because DS was bad.

You are aware that your beloved KOTOR 2 was an Xbox game?
Post edited June 07, 2010 by Navagon
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Delixe: Surely you noticed the ability to switch between two weapon sets? That was a massive improvement over KOTOR.
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Navagon: Ah, well, there's that. Not a major innovation though, more a surprising absence on KOTOR's part (although I never did rate the combat in that game very highly).

That is also a feature that was very useful back during the era when all CPRGs were dungeon crawls (WIzardry, the M&Ms, etc), somewhat useful during the infinity engine era, and pretty much unnecessary these days. Especially since pretty much every ruleset in use these days include some feat/perk that removes the penalty to using a longbow in melee.
So not all that surprising of an absence. In fact, I was more amazed that it was present in DA.
I played KOTOR2 on PC and I've never said that It was the best game ever made. It was enjoyable though, and DS was not.
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Gundato: That is also a feature that was very useful back during the era when all CPRGs were dungeon crawls (WIzardry, the M&Ms, etc), somewhat useful during the infinity engine era, and pretty much unnecessary these days. Especially since pretty much every ruleset in use these days include some feat/perk that removes the penalty to using a longbow in melee.
So not all that surprising of an absence. In fact, I was more amazed that it was present in DA.

Sometimes perks go way too far. And given that KOTOR's combat system was entirely divorced from reality (any more so and it would be turn based), that's only a problem which is going to be exacerbated.
But I don't recall any perk that allowed you to melee with rifles. Maybe I just never looked into it though. It did however have a perk that let you use two weapons without any hindrance. Which is almost as bad.
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Lysen: I played KOTOR2 on PC and I've never said that It was the best game ever made. It was enjoyable though, and DS was not.

I think you'll find that he was pointing out you were slagging off DS III for being multi platform while at the same time praising another multi platform game. Just highlighting a small amount of hypocrisy.
Anyway who are you to tell me that DS wasn't a good game, I enjoyed it and plenty of others seem to have as well. Such a shame we all have to have different opinions. I never did get around to playing the 2nd game though.
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Lysen: DS was not.

DS completely left out skills and most aspects of character development. I liked the fact that stats were determined by the skills you used and levelled up automatically. But the player was not at all involved in character development which is completely wrong for an RPG, even an action RPG. If they had sorted that out then it would have been a fair bit more enjoyable.
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Navagon: But the player was not at all involved in character development which is completely wrong for an RPG, even an action RPG.

oO ?
DS is a hack&slash. I don't expect to be "involved" in character development since it is not the subject of that kind of game.
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Cambrey: oO ?
DS is a hack&slash. I don't expect to be "involved" in character development since it is not the subject of that kind of game.

Even though Diablo, the founder of the sub-genre, featured skill trees and stats? I don't know of any Diablo clone that lacked skill trees and didn't suffer for it.