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Kabuto: But that's irrelevant. It's 2011 and the game is full price. Those concepts are outdated and inferior to the ones who did it first years ago. So now you go from a game that could have scored decent 5 years ago and then aged terribly to a game that's already very aged straight out of release and you expect the same scores?
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StingingVelvet: I find it amusing that on a site called good old games I have to read that a game is not worth playing or not worth buying because it plays like something from 2005 instead of 2011, or that it is "outdated."

Honestly the fact that Duke Nukem Forever plays like something from 2005 instead of 2011 is a POSITIVE in my book. The game is BETTER because of that, not worse. It's actually the most "modern" aspects that I have a problem with, i.e. the two gun limit.

Also why is this game being bashed for a gun limit by modern reviewers who never mention that as a negative in Halo or other games? I mean I agree a gun limit is bad, but why do they suddenly realize that with this game in particular? It all amounts to it being open season on Duke, because the game was expected to be old and troubled.
First, it's being called "modern" because it plays like something from 2006, rather than the 1996 game some people pretended it was (that defense has mostly fallen by the wayside).

Second, it's being torn apart for the two weapon limit because the game is clearly not designed around it. As recently as 2008 we saw footage of the game without the two weapon limit, and it's not a stretch to say the level design probably didn't undergo any huge changes between that time and when the single player was "finished" by Gearbox. In Halo it works because the whole game revolves around it, here it just feels shoehorned in. It's especially a shame because the weapons are the best part of the game by far, and yet you're so limited by the current setup you barely get to play with most of them.
Post edited June 16, 2011 by sethsez
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sethsez: But it's being released in 2011, for the price of a new game in 2011. If a 1991 Ford Festiva cost the same as a 2011 Honda Civic and were released alongside it and sold as direct competition, you can bet reviews would be tearing it to shreds too.

You can't have it both ways. Either it's legitimately fun, and as such can be treated the same as any other game by reviewers, or it has significant issues due to the development history and needs to be handled with kid gloves that other games don't get.
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Kabuto: Good old games are still good. This is old not and good. This is older modern concepts done worse and stitched together to make a game. Half-Life 2 is a good old game. A story and gameplay that was done better and was formed from the ground up into a proper game. Not a game cobbled together from other shooters. See the difference.
Again not all old games are good to everyone. Not every Gog is good to everyone. See the point here? Or are you still trying to make subjective opinion look like objective fact?
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StingingVelvet: I find it amusing that on a site called good old games I have to read that a game is not worth playing or not worth buying because it plays like something from 2005 instead of 2011, or that it is "outdated."

Honestly the fact that Duke Nukem Forever plays like something from 2005 instead of 2011 is a POSITIVE in my book. The game is BETTER because of that, not worse. It's actually the most "modern" aspects that I have a problem with, i.e. the two gun limit.

Also why is this game being bashed for a gun limit by modern reviewers who never mention that as a negative in Halo or other games? I mean I agree a gun limit is bad, but why do they suddenly realize that with this game in particular? It all amounts to it being open season on Duke, because the game was expected to be old and troubled.
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sethsez: First, it's being called "modern" because it plays like something from 2006, rather than the 1996 game some people pretended it was (that defense has mostly fallen by the wayside).

Second, it's being torn apart for the two weapon limit because the game is clearly not designed around it. As recently as 2008 we saw footage of the game without the two weapon limit, and it's not a stretch to say the level design probably didn't undergo any huge changes between that time and when the single player was "finished" by Gearbox. In Halo it works because the whole game revolves around it, here it just feels shoehorned in. It's especially a shame because the weapons are the best part of the game by far, and yet you're so limited by the current setup you barely get to play with most of them.
I didn't feel limited so far, and actually enjoyed the game even with the limit & choosing which weapons to keep and drop. To me it feels ok as is.......
Post edited June 16, 2011 by GameRager
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Kabuto: I said I won't like it. And I covered paragraph two in my post already. If you say it's a great AAA title but use modern conventions that were done better years ago you must face the consequences.
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GameRager: Thing is DNF implemented these conventions years ago....not just recently. You act as if GBX put most of them in last year. What would you rather have had? The entire game redone with new gameplay elements and redone levels in 2 more years? Or a game now with some flaws? You couldn't have both.

And btw some LIKE those gimmicks....even if they've been done before. Ever stop to think about that? I mean it's not like we're all think alike automatons that all think reusing gameplay elements is a bad thing or that it can't be enjoyable.

Also to some it just may be a good AAA title.
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StingingVelvet: And I find today's endless holding of the W key while you shoot people to be pretty boring often times, so I guess we just have... dun Dun DUN... different taste! Half-Life 2 is still the best FPS ever made if you ask me, nothing since has topped it.

The Gametrailers review is up. Same complaints as most other reviewers. Xbox version really does look like shit.
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GameRager: Yes while we see it as everyone having different taste & can silently accept some of the reasonable criticisms others continue to spew the old "you guys must just be blind fans"/"The game was just plain crap period, and no one in their right mind should like or enjoy it." crap.
This is reply to your first paragraph. I think that if gearbox had said they were going to wait 2 more years to bring the game out, noone would have cared. The game itself has taken 12 to 14 years to be released as is, and was labeled as vapoware. So what difference would it have made if they said they were going to bring it out later than they had first said, ya know just to make the game actually decent? People would have just laughed it off again.
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GameRager: It's like comparing DVDs to 8-track.
DVDs are better tech than 8-track, full stop. Are you saying Duke is just inherently bad? Your analogies are insulting the game more than defending it (not that I disagree with them).
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sethsez: Second, it's being torn apart for the two weapon limit because the game is clearly not designed around it. As recently as 2008 we saw footage of the game without the two weapon limit, and it's not a stretch to say the level design probably didn't undergo any huge changes between that time and when the single player was "finished" by Gearbox. In Halo it works because the whole game revolves around it, here it just feels shoehorned in. It's especially a shame because the weapons are the best part of the game by far, and yet you're so limited by the current setup you barely get to play with most of them.
I don't really notice anything glaring about the weapon limit that is not in other games. All the weapons are found in abundance and the proper weapons for every encounter are nearby in those encounters. Halo was certainly no better in my experience.
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GameRager: It's like comparing DVDs to 8-track.
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sethsez: DVDs are better tech than 8-track, full stop. Are you saying Duke is just inherently bad? Your analogies are insulting the game more than defending it (not that I disagree with them).
It's like if 8-track was held up and not released until today and reviewers compared dvd to it as if 8-track should be good because of when it came out, regardless of the other factors like it being held up so long.
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GameRager: Thing is DNF implemented these conventions years ago....not just recently. You act as if GBX put most of them in last year. What would you rather have had? The entire game redone with new gameplay elements and redone levels in 2 more years? Or a game now with some flaws? You couldn't have both.

And btw some LIKE those gimmicks....even if they've been done before. Ever stop to think about that? I mean it's not like we're all think alike automatons that all think reusing gameplay elements is a bad thing or that it can't be enjoyable.

Also to some it just may be a good AAA title.
Yes while we see it as everyone having different taste & can silently accept some of the reasonable criticisms others continue to spew the old "you guys must just be blind fans"/"The game was just plain crap period, and no one in their right mind should like or enjoy it." crap.
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Denezan: This is reply to your first paragraph. I think that if gearbox had said they were going to wait 2 more years to bring the game out, noone would have cared. The game itself has taken 12 to 14 years to be released as is, and was labeled as vapoware. So what difference would it have made if they said they were going to bring it out later than they had first said, ya know just to make the game actually decent? People would have just laughed it off again.
To be honest, that probably wouldn't have worked. The game is too bogged down with design and tech issues for it to make sense to try and polish it up any more. It'd be cheaper to just start from scratch, which is what Randy Pitchford intended on doing from the beginning... he wanted the Duke IP, and finished up DNF was part of the stipulations for getting it.
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sethsez: Second, it's being torn apart for the two weapon limit because the game is clearly not designed around it. As recently as 2008 we saw footage of the game without the two weapon limit, and it's not a stretch to say the level design probably didn't undergo any huge changes between that time and when the single player was "finished" by Gearbox. In Halo it works because the whole game revolves around it, here it just feels shoehorned in. It's especially a shame because the weapons are the best part of the game by far, and yet you're so limited by the current setup you barely get to play with most of them.
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StingingVelvet: I don't really notice anything glaring about the weapon limit that is not in other games. All the weapons are found in abundance and the proper weapons for every encounter are nearby in those encounters. Halo was certainly no better in my experience.
Agreed......every so many dozen yards you'd find a crashed dropship or crate with weapons in it to swap if you needed them, same with here.
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GameRager: Thing is DNF implemented these conventions years ago....not just recently. You act as if GBX put most of them in last year. What would you rather have had? The entire game redone with new gameplay elements and redone levels in 2 more years? Or a game now with some flaws? You couldn't have both.

And btw some LIKE those gimmicks....even if they've been done before. Ever stop to think about that? I mean it's not like we're all think alike automatons that all think reusing gameplay elements is a bad thing or that it can't be enjoyable.

Also to some it just may be a good AAA title.
Yes while we see it as everyone having different taste & can silently accept some of the reasonable criticisms others continue to spew the old "you guys must just be blind fans"/"The game was just plain crap period, and no one in their right mind should like or enjoy it." crap.
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Denezan: This is reply to your first paragraph. I think that if gearbox had said they were going to wait 2 more years to bring the game out, noone would have cared. The game itself has taken 12 to 14 years to be released as is, and was labeled as vapoware. So what difference would it have made if they said they were going to bring it out later than they had first said, ya know just to make the game actually decent? People would have just laughed it off again.
If they dropped the stuff people didn't like then maybe alot of critics would've liked it more......hence you can't have it both ways. You either get it now and have people complaining or make people wait and get fed up and tell GBX to go fuck off and not buy it and when it came out later it would've been better but hard;y no one would have bought it. DNF couldn't have won either way, it seems.
Post edited June 16, 2011 by GameRager
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sethsez: DVDs are better tech than 8-track, full stop. Are you saying Duke is just inherently bad? Your analogies are insulting the game more than defending it (not that I disagree with them).
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GameRager: It's like if 8-track was held up and not released until today and reviewers compared dvd to it as if 8-track should be good because of when it came out, regardless of the other factors like it being held up so long.
If 8-track were released today it'd be a bad technology that wouldn't get adopted, and that people would rightfully laugh at. Again, not sure that your analogy is helping you here.
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Denezan: This is reply to your first paragraph. I think that if gearbox had said they were going to wait 2 more years to bring the game out, noone would have cared. The game itself has taken 12 to 14 years to be released as is, and was labeled as vapoware. So what difference would it have made if they said they were going to bring it out later than they had first said, ya know just to make the game actually decent? People would have just laughed it off again.
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sethsez: To be honest, that probably wouldn't have worked. The game is too bogged down with design and tech issues for it to make sense to try and polish it up any more. It'd be cheaper to just start from scratch, which is what Randy Pitchford intended on doing from the beginning... he wanted the Duke IP, and finished up DNF was part of the stipulations for getting it.
You don't think they could've made it over again with new graphics/gimmicks in 2 years?
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Denezan: This is reply to your first paragraph. I think that if gearbox had said they were going to wait 2 more years to bring the game out, noone would have cared. The game itself has taken 12 to 14 years to be released as is, and was labeled as vapoware. So what difference would it have made if they said they were going to bring it out later than they had first said, ya know just to make the game actually decent? People would have just laughed it off again.
This is 3D Realms' game though, Gearbox just paid for the IP, the final stretch of development and maybe added some key personnel to help move it to shipment. The game is exactly as 3D Realms wanted and designed it.

Expect Gearbox to actually "modernize" Duke with their own Duke title in a few years. They paid for the IP, they're not just going to throw it away. All the interviews and previews for that title will talk about how DNF was 3D Realms' mistake and Gearbox is changing the gameplay and character to fit modern times. Whether that will be a good game or not no one knows, but for those complaining about this one mostly for it's "old" feel and "old" humor, I am sure they will be happier.
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GameRager: It's like if 8-track was held up and not released until today and reviewers compared dvd to it as if 8-track should be good because of when it came out, regardless of the other factors like it being held up so long.
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sethsez: If 8-track were released today it'd be a bad technology that wouldn't get adopted, and that people would rightfully laugh at. Again, not sure that your analogy is helping you here.
Thing is the reviewing style.....on how it was reviewed while not remembering or acknowledging it being a special case and all and not a recent game with recently implemented yet outdated tech/gamplay mechanics.
Post edited June 16, 2011 by GameRager
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sethsez: To be honest, that probably wouldn't have worked. The game is too bogged down with design and tech issues for it to make sense to try and polish it up any more. It'd be cheaper to just start from scratch, which is what Randy Pitchford intended on doing from the beginning... he wanted the Duke IP, and finished up DNF was part of the stipulations for getting it.
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GameRager: You don't think they could've made it over again with new graphics/gimmicks in 2 years?
If they started from scratch? Sure they could! In fact, that's exactly what they're doing. Like I said, finishing DNF was part of what they had to do to get the rights to Duke from 3D Realms, so they pushed it out the door. This is a contractual obligation release.
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GameRager: You don't think they could've made it over again with new graphics/gimmicks in 2 years?
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sethsez: If they started from scratch? Sure they could! In fact, that's exactly what they're doing. Like I said, finishing DNF was part of what they had to do to get the rights to Duke from 3D Realms, so they pushed it out the door. This is a contractual obligation release.
So what do you think a sequel would be like? Maybe a total redo of this game ala a reboot of sorts? Or starting where this one leaves off?
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sethsez: If 8-track were released today it'd be a bad technology that wouldn't get adopted, and that people would rightfully laugh at. Again, not sure that your analogy is helping you here.
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GameRager: Thing is the comparison.....on how it was compared not remembering it being a special case and all and not a recent game with recently implemented yet outdated tech/gamplay mechanics.
So are you saying it should get a gold star for completion?

Because, okay, fine. Good on 'em for finally getting the game out.

But given that it's being released as a full title with a big marketing push, it's going to be reviewed as such. You can admire (or be fascinated by) the work that goes into a fiasco while still recognizing the final result for what it is, positive or not.

I mean, some other fiascos: Team Fortress 2, Mother 3, Half-Life 2, and the original Halo.
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sethsez: If they started from scratch? Sure they could! In fact, that's exactly what they're doing. Like I said, finishing DNF was part of what they had to do to get the rights to Duke from 3D Realms, so they pushed it out the door. This is a contractual obligation release.
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GameRager: So what do you think a sequel would be like? Maybe a total redo of this game ala a reboot of sorts? Or starting where this one leaves off?
The current rumor going around (and one I quite like) is that it's going to be a prequel where Duke becomes... well, Duke. At the very least it presents some new opportunities for jokes.
Post edited June 16, 2011 by sethsez