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Thought this might interest some of you who want to give Soldak's latest dynamic intergalactic ARPG a try before putting your money down. Most exciting indeed.

http://www.soldak.com/Drox-Operative/demo.html

Just a quick rundown on what Drox Operative is:
Drox Operative is a starship action RPG with warring alien races, fierce space battles, a dynamic, evolving galaxy, and co-op multiplayer for Windows and Mac.

Eons ago the Drox ruled the galaxy through their mighty Operatives. These elite starship captains were trained to accomplish the impossible at whatever cost necessary. Whether employing stealth or brute force, they were always deadly. Using these Operatives, the Drox built a starlane system for quick travel amongst the stars, colonized and conquered millions of planets, and ruled the galaxy with an iron grip for over 100,000 years. Eventually realizing their Operatives were a threat, they attempted to assassinate all of them. They failed. The following Galactic Civil War was devastating.

Thousands of years later, the Drox are extinct, but the secretive Drox Operative guild lives on. They have learned their lesson though: loyalty to any one race is foolish. They now work for whoever can pay. And pay they do! Empires might span hundreds of planets and thousands of ships, but when a critical task arises, they still turn to an Operative.

In the new space race, the major races are scouting, colonizing, and expanding, trying to take over the galaxy by diplomacy, technology, war, or any other means their scheming minds can contemplate.

As a Drox Operative it's NOT your job to manage all of those annoying people, build thousands of buildings, play nice with your enemies, or balance the budget. It IS your job to pick the winning side and maybe even help them conquer the galaxy if you're being nice, more importantly though is to rake in as many credits as possible, well that and build the coolest, deadliest ship in the known universe. Not many screw with an Operative captaining a Dreadnaught!
Post edited November 08, 2012 by lowyhong
I like there twist on this... i'll give it a shot!
Oh, nice. Thanks for posting this. I was following this project for a while, but it kind of dropped off my radar. I'll definitely give it a whirl.
It looks like Space Pirates and Zombies...
Not bad, though I'm still trying to make sense of some of the system. It's certainly not your average RPG.
Great, I was waiting for a demo to show up!
Played the demo..neat!
It definitely sticks to the Soldak theme of sticking with a traditional and proven "micro-game" game and instead focusing on having an dynamic and interesting "macro-game".

At first you just blindly quests and do them one after another to move forward without thinking too much on why you're doing them.
After a while if you pay attention you start noticing how the random is not quite that random. You start noticing what quests do and what causes them, what events affect other events, and what some of the extra numbers mean.
Eventually you start to realize that there is a degree rhyme and reason behind the seemingly chaotic jumble of fetch and kill quests the game tosses at you.

That's kind of where the game really opens up and gets interesting, when you start making sense out of the chaos.
After you figure out what leads to what and how stuff affects each other, you can better predict how things are going to turn out and plan on how to affect and manipulate things to your advantage, which becomes really useful on higher difficulties and faster pace settings.
Post edited November 09, 2012 by paul1290