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Oh boy...here we go...

Apparently Capcom's ridiculous predictions for the terrible and god-awful DmC "Reboot" were not enough, where they said they expected it to move over 5 million units

No, they were just getting started, get ready folks because this is the true indication that all hope should be abandoned for the company and it's run by people who haven't got the slightest idea about something we call the "Real World"

http://www.eurogamer.net/articles/2012-03-20-dragons-dogma-can-sell-10-million-worldwide-reckons-capcom

"It's difficult, because we really want this game to sell 10 million units worldwide. We want to sell a lot, and that's just something that we think we can do. We're not positive [it will be a success]. Of course it's a risk, but that's what we want - a challenge."

"But in Japan, we can absolutely sell a million units. We know that's attainable, it's absolutely do-able. We have a kind of assurance that that will happen, but for worldwide that's not so much the case, and I think that's why a lot of Japanese developers are hesitant about going global. It's because they don't have that assurance that it'll be successful."

Capcom has finally, completely and totally lost their minds
Sounded pretty reasonable there.

They WANT 10 million and want to try and make that a reality. They know it probably won't happen, but they want to try.

Your game doesn't sell a ton of copies without advertising and hype, so looks like they're gonna commit some advertising budget for it which is nice to see.

I see no problem as long as the game is good, turns a profit, and gets a chance at a sequel.
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Roman5: But in Japan, we can absolutely sell a million units.
That's probably true. But did Capcom mention that it may well take a while to do that? In case people don't know, a game is considered successful here if it can sell around 100,000 units at release. It is exceptionally rare for games to sell more than 500,000 units in the first week, although not unheard of. And thus, is also rare for games to top a million sales here unless it continues to sell for a year or more.

Although one thing is going to be certain for sure, it'll sell far better on the PS3 here than it will on the 360.
8 million of which just want to play the Resident Evil demo early.
I actually played their demo, it's not actually that bad. With that said, I'm not sure it's any more memorable than the half dozen other strong, fantasy based RPGs hitting the shelves this year. They have a minion combat "combo" mechanic which will probably be fun, but I just see this being kind of a pipe dream. DA 2 moved under 5 million with massive promotion and a fairly well regarded first installment. It didn't help that DA 2 was a piece of trash on release, but the promotion was there.

10 million? Maybe, if they give it 3+ years, otherwise no way.
I decided long ago that Japanese RPGs are no longer to my taste - they always go for worlds with almost no interactivity, stick to basic combat and little else (I bet there's not even a Japanese word for 'lockpicking') and show almost no originality. If you think Western RPGs are bad, Japanese RPGs are 10 times worse when it comes to original premises.
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Red_Avatar: I decided long ago that Japanese RPGs are no longer to my taste - they always go for worlds with almost no interactivity, stick to basic combat and little else (I bet there's not even a Japanese word for 'lockpicking') and show almost no originality. If you think Western RPGs are bad, Japanese RPGs are 10 times worse when it comes to original premises.
Play NIER

Best JRPG this generation
NIER has the awkward basic combat he was complaining about. Amusing world, but dull gameplay.
Nier combat issues are resolved by buying that ultimate spear in the second half. Combat there is nothing compared to growing flowers. Ignoring the grind sidequests also makes the game more enjoyable.
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Red_Avatar: I decided long ago that Japanese RPGs are no longer to my taste - they always go for worlds with almost no interactivity, stick to basic combat and little else (I bet there's not even a Japanese word for 'lockpicking') and show almost no originality. If you think Western RPGs are bad, Japanese RPGs are 10 times worse when it comes to original premises.
Unfortunately, this is pretty much true. Only play JRPGs if you have an interest in the story. If you're looking for unique/fun game mechanics, go elsewhere. In fact, pretty much the only time a JRPG comes out with a revised/improved game system it's because they've revised it to try and appeal to a western audience (such as with the "International" versions of FF or Star Ocean games).

There's only been one unique JRPG that I can personally recall, and that was GiFTPiA, a brilliant "alternative" RPG that did away with combat altogether. It did not get a release outside of Japan though.

Of course, that's to be expected I guess when the Japanese gaming scene even describes games that are basically visual novels with little action scenes attached as RPGs now.
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bansama: In fact, pretty much the only time a JRPG comes out with a revised/improved game system it's because they've revised it to try and appeal to a western audience (such as with the "International" versions of FF or Star Ocean games).
Were there any other games that used Resonance of Fate combat mechanics? Because I totally might consider getting them.
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grviper: Were there any other games that used Resonance of Fate combat mechanics? Because I totally might consider getting them.
If by Resonance of Fate you mean End of Eternity (SEGA) then I can't recall any. I think that was first I saw with that combat system.
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bansama: If by Resonance of Fate you mean End of Eternity (SEGA) then I can't recall any. I think that was first I saw with that combat system.
Dang. That (and upgrading guns by installing extra barrels) was fun. Although the game''s not without its tedium, i.e. the first playthrough with side quests and extra fights took me over 90 hours while the second one was story-only and ended in 6.