Coelocanth: ...you can move the camera around by holding down the right mouse button. Certainly doesn't replace the functionality of the first game, but it makes it a little better.
I tried to play the demo as if friendly fire was an option. AOE abilities still 'highlight' those effected so you can almost pretend...
Unfortunately this sort of play style, as well as targeting stationary enemies at a distance (archers/mages) only illustrate how clumsy the fixed camera can feel.
The game forces you to target the ground with most AoE spells/abilities. You cannot manually target a creature with fireball for example. You must click at their feet. This does not gel well with the camera system, it feels counter intuitive.
The demo even includes an instance of darkspawn archers firing on you from an elevated position. The camera and aoe mechanics combine to rub in your face "something's not right here" as you struggle to pixel hunt some area of hard to find dirt to target a fireball.