Zenman12: Bottom line: There was no clear vision, and it felt that he was trying to please everyone with this world/game (based upon his notions of inclusiveness), rather than focusing on a compelling story/idea/world/game to sell his audience into funding.
I'm glad I went with my gut.
StingingVelvet: The expected liberal politics of California game developers aside, Massive Chalice was basically an idea they asked for money to pursue. There were no clear stretch goals because they had no real idea what they wanted to do yet. I was massively turned off by that.
Yeah I was dumbfounded that they approached the audience in this way. Whatever your opinions are in the real world is one thing, but as a game developer, you should be focused on making a compelling game. If that means Medieval notions of line of succession then fine. If it is a game set up in West Hollywood, whatever.
If you want to make a medieval fantasy world, then you should be focused on creating such a world, and deliver it to your audience in a compelling way.
I felt the video was his opportunity to CONVINCE the viewer that he was confident in what he wanted to do and how he was going to deliver it. I felt it failed.
I've backed another California game developer like inxile, because I felt that the video talked about the game and where they wanted to go with it.