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Pheace: So what you're saying is the people who actually bought the game are the ones defending it, and that's because of denial and ... buyers remorse? Perhaps they simply don't see it the same way.

To me it just seems like you projecting drama and doom on a situation and apparently being unable to fathom that not everyone seems to be following in line after you.

One of the early kickstarters overestimated their reach. They're being honest about it, and are still doing their best to find ways to amend the situation, like putting it on Steam Early Access, which is quite likely to indeed help them a lot.
It's not overreach, it's incompetence, plain and simple. If a company cannot make an adventure game with 3 million in 16 months, they're incompetent.
Post edited July 04, 2013 by Crosmando
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Vestin: It's been almost 16 months now, hasn't it ?
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lukaszthegreat: indeed. and if in those 16 months they had managed to make a broken, unfinished beta version of game (or even alpha) the whole situation would look differently.
I know this is merely tangential, but I am constantly amazed by it, so let me just state it here and now:
People from Black Forest Games ended their Kickstarter on the last day of August. They had worked their asses off, not neglecting to run a livestream every now and then, and delivered their game near the end of October. This remains a stellar example of how a Kickstarter SHOULD work. If anyone were to disagree and mention that they already had quite a bit of the game ready at the very start, while DF merely had a vague idea... that's NOT helping the DF side of the argument at all. Hell - people bashed Brenda Brathwaite's project for being too vague and in too preliminary of a stage. Well - even having vague ideas is better than to have no clue :|.
high rated
You people are overreacting and making very elaborate reasoning on the basis of very limited information.

The facts are these:
- Double Fine has received an unexpected amount of money;
- Broken Age will be more beautiful and larger than initially anticipated;
- Broken Age will be more expensive and take longer than expected to be programmed properly.

So what? DF is broke and they kickstarted a fake project to survive? I think this is a bit too much.


Anyway, welcome to the world of publishers :)
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Crosmando: I don't see how anyone would have any trust in a company that burned through over 3 million dollars in 16 months and only managed to produce AN ALPHA of one area, using (relatively) simplistic graphics.
They have not burned though over 3 millions. And you seem to assume that they only work on one area at a time and that making the engine and the UI takes not time at all. And simplistic graphics? What the hell are you smoking? The lighting alone is worlds beyond simplistic.

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Crosmando: And what happens if there's not enough sales of the game via Early Access to complete the rest of the game?
Then, I would imagine that they will get the money through other means. Maybe sack some people or take a loan. It's their business.
Post edited July 04, 2013 by Mrstarker
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Crosmando: That's the problem, the buyer's remorse and denial seems to be so strong in DF fanboys that they cognitively dissonant of how serious the precedent of this is, your post is a pretty good example. Seems like backers feel compelled to fanatically defend DF on this because they don't dare want to believe that they got played the fool in this.

So yeah, I'm not sure how it's funny at all, the backers are the ones who are getting taken for a ride in this, you ard others are just too blinded by denial to accept it.
If you were a backer and saw the updates and documentaries you'd already know what was happening. This is all a shitstorm from people who aren't backers, who are getting limited parts of information to fuel internet rage.
Apologies if this has already been said, but when I got that update I was mostly struck by the comparison between Grim Fandango and Full Throttle as if they were both equally comparable. FT is pretty short, Grim's quite lengthy and about right for me for an adventure. I've now no idea what length Broken Age is supposed to be.

I don't actually mind the delays but the money management is worrying. I'd rather a few flashy bells and whistles were going to be cut back on first rather than any of the core gameplay and story, but it sounds like the opposite is happening from what Tim says there.

On the other hand there's more than enough goodwill from Psychonauts and Grim Fandango for me to still be massively looking forward to this; I just hope it does happen and is a decent length, proper adventure game. It really should be given the amount of funding it's taking! ;)

But then, this is all a big part of Kickstarter. Some of the finished projects will please us, some won't, you take your chances when you back. I'll judge this one on the final game and in the meantime hope that there hasn't been unwise budget management.
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Mrstarker: They have not burned though over 3 millions. And you seem to assume that they only work on one area at a time and that making the engine and the UI takes not time at all.
Except that they licensed MOAI and didn't build their own engine from scratch. And an adventure game UI costing that much money, are you insane?

In addition, you're ignoring the point. Do you think it takes this long to make a point-and-click adventure game on their budget? Why do you think it is that InXile who got even less funding than DF are on track for an October release of an open-world RPG, while DF could barely make one area in alpha, probably not even puzzles or dialogues implemented?

The issue is still why do you trust these people with your money when they are so inept at using it?

Then, I would imagine that they will get the money through other means. Maybe sack some people or take a loan. It's their business.
Who would give them money after they have publicly demonstrated they are incompetent handling money? Certainly no investor/lender with any sense.
Post edited July 04, 2013 by Crosmando
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Crosmando: Why do you think it is that InXile who got even less funding than DF are on track for an October release of an open-world RPG, while DF could barely make one area in alpha, probably not even puzzles or dialogues implemented?
Did you not read your own opening post or something? They already stated that with some modest cut backs they can finish half the game with what they have, not just one area.

You also seem to keep repeating 3 million when they had more like 2.4 or something after physical goods were deducted (according to someone in the thread at least)

Tim's Twitter:
"Double Fine is NOT asking for more money. We are fine, financially. We are using our OWN money to deliver a bigger game than we Kickstarted."
https://twitter.com/TimOfLegend/status/352471341552762881
Post edited July 04, 2013 by Pheace
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Vestin: It's been almost 16 months now, hasn't it ?
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lukaszthegreat: indeed. and if in those 16 months they had managed to make a broken, unfinished beta version of game (or even alpha) the whole situation would look differently.
Unfortunately in these 16 months they've apparently only managed to produce a beautiful first act that's not broken. I'm not sure I'd have taken the broken beta instead.
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Pheace: You also seem to keep repeating 3 million when they had more like 2.4 or something after physical goods were deducted (according to someone in the thread at least)
It was a little over $2.2m according to the figures given after the Kickstarter project ended. Might have been enough for a Full Throttle type game but I guess Tim in his enthusiasm wanted to do something big. Not that I think that's good, but people should keep some perspective.
Post edited July 04, 2013 by ET3D
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Crosmando: Except that they licensed MOAI and didn't build their own engine from scratch. And an adventure game UI costing that much money, are you insane?
Except that modifying that engine to their needs still takes time. And UI takes time to develop as well -- no matter how dismissive you are of adventure game UI's, it's still a complex piece of work that takes programmer and artist time. Not to mention all that other stuff like getting production pipelines ready, working out the concepts and designing things. Time=money in development. It's not just the matter of churning out areas.


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Crosmando: In addition, you're ignoring the point. Do you think it takes this long to make a point-and-click adventure game on their budget? Why do you think it is that InXile who got even less funding than DF are on track for an October release of an open-world RPG, while DF could barely make one area in alpha, probably not even puzzles or dialogues implemented?
You are making quite a lot of assumptions. I would suggest you stop pretending to be an expert on game development. Especially when you have not been following the production updates on this project.

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Crosmando: The issue is still why do you trust these people with your money when they are so inept at using it?
Because I've seen what they can make with it. It is amazing.
low rated
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Mrstarker: Except that modifying that engine to their needs still takes time. And UI takes time to develop as well -- no matter how dismissive you are of adventure game UI's, it's still a complex piece of work that takes programmer and artist time. Not to mention all that other stuff like getting production pipelines ready, working out the concepts and designing things. Time=money in development. It's not just the matter of churning out areas.
It's a UI, it ain't rocket science champ. Many, many other smaller developers do this on budgets 1/10 of DF's and don't fail so hard.
You are making quite a lot of assumptions. I would suggest you stop pretending to be an expert on game development. Especially when you have not been following the production updates on this project.
Nice dodge there, but you didn't answer any of my queries.
Because I've seen what they can make with it. It is amazing.
Really? What amazing P&C adventure games have DF made? Or are you referring to Schafer when he was at LucasArts?
well... i want it to succeed. day one purchase from me no matter what (as long as it is released). both brutal legends and psychonauts went over the budget. they had publishers tough so no biggie.
running over budget for this game does not sound really promising.
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Mrstarker: Except that modifying that engine to their needs still takes time. And UI takes time to develop as well -- no matter how dismissive you are of adventure game UI's, it's still a complex piece of work that takes programmer and artist time. Not to mention all that other stuff like getting production pipelines ready, working out the concepts and designing things. Time=money in development. It's not just the matter of churning out areas.
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Crosmando: It's a UI, it ain't rocket science champ. Many, many other smaller developers do this on budgets 1/10 of DF's and don't fail so hard.

You are making quite a lot of assumptions. I would suggest you stop pretending to be an expert on game development. Especially when you have not been following the production updates on this project.
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Crosmando: Nice dodge there, but you didn't answer any of my queries.

Because I've seen what they can make with it. It is amazing.
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Crosmando: Really? What amazing P&C adventure games have DF made? Or are you referring to Schafer when he was at LucasArts?
Also why is using more money then the kickstarter amount bad. They are using more of the own money to make a bigger size game.
And seen he prob means the parts in the documentary which look amazing.
They are now creating a grim fandango size game(that game took 4 years and 3+ million dollar to make would be allot more with inflation.)
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Crosmando: Many, many other smaller developers do this on budgets 1/10 of DF's and don't fail so hard.
The assumption that they have failed is only in your head. The proof of the pudding is in the eating.

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Crosmando: Nice dodge there, but you didn't answer any of my queries.
Like I'm going to divulge private backer information. All I can say is that you are wrong when you claim that they have only managed to bring one area barely to alpha.

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Crosmando: Really? What amazing P&C adventure games have DF made? Or are you referring to Schafer when he was at LucasArts?
I'm referring to Broken Age actually.
Post edited July 04, 2013 by Mrstarker
Well, I want it to succeed too, I haven't liked any DF game I've played but I thought Grim Fardango had some of the best writing and story design I've ever seen in an adventure game. But if a project can be funded on Kickstarter to the tune of 800% and only make half the game, something is wrong with that company.

It's not just about DF either, it's also about the perceived legitimacy of crowdfunding, events like these attract negative publicity and make it even harder for less known indies to crowdsource funding.

Even Brian Fargo said in an interview that he understands the pressure of delivering a good product on time because it's not just them who are damaged if they and other "big" video game kickstarters mess up, it's all the other indies wanting to crowdsource.
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Mrstarker: Like I'm going to divulge private backer information. All I can say is that you are wrong when you claim that they have only managed to bring one area to alpha.
No offense, but you talk like a self-important, pretentious little prat. Come down from that high-horse when you want to treat with the adults and not behave like you're above everyone else for having backed a Kickstarter.
Post edited July 04, 2013 by Crosmando