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Yes. I love horror games and combat \ lots of monsters is the easy way. Good, atmosphere focused horror is what I really fancy.
Depends on what you see as combat. Because if jumping on goombas is a combat too, then yeah, there aren't that many games without combat. But if you only count slashing and shooting things, there are not that few. Everyone should find something for him.

MAybe if you only play AAA titles, then you'd have a problem finding non-violent game.
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MoP: I'm kinda thinking Quantic Dream with Heavy Rain and to a point LA Noire showed cerebral gameplay can still be viable in AAAs (personally I'd wish QD would find something else than QTEs though, but that's beside the point).
Personally I take a two and a half gazillion of mindless CoD clones over a single new Heavy Rain ;)

I don't really trust anymore Quantic Dream ability to ever release a real "game" and not just another "experience" like HR... on the other side Daedalic with the budget and resources given to Quantic Dream now that would be something interesting to see.
Post edited June 08, 2013 by Gersen
This is why I love games like Amnesia. They put you in situations where you might want to rely on combat but don't have that as an option.
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MoP: Adventure games being my genre of choice, I'm enjoying quite a lot of non-combat ;)
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DaCostaBR: Yes, I know there are genres that do keep this alive, I just wish people weren't afraid to make a AAA game out of them.

It's just that I look at Bioshock Infinite and I think it would have played more to its strengths had it been a First-Person Adventure Game kinda like Call of Cthulhu.
I feel as though you may have only played the first hour of Call of Cthulhu: Dark Corners of the Earth?

Also, there's an unbelievable amount of games without combat; they might not be the games you want to play and they may not be multimillion-dollar-budget games, but there are plenty of them.
edit - double post
Post edited June 08, 2013 by mondo84
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DaCostaBR: ludonarrative dissonance
Lol, that's the term. I think some people have to be a special kind of self-important pretentiousness to use a term like that seriously.
my problem is just developers making games according to a checklist of what they think they need to include instead of making the game they want to make.
Well, that checklist exists for a reason, so publishers are sure they are recoup their investment.
but The Walking Dead has proved that an adventure game can sell over 5 million copies,
Worst of both worlds imo, not only does it use a cheap excuse for it's violence (lololol the zombies are already dead so it's okay to bash them to a pulp with a pipe) but it's "non-violent parts" are completely linear, non-interactive, scripted.
so you're proposing instead of fixing the problem of homogenization of AAA games that developers should just live with it.
Games do not need ridiculous Hollywood movie-size budgets to be good games. The problem isn't violence in video games, it's lack of gameplay, player agency, choice.There shouldn't be an AAA, at all, it's bloated and it certainly hasn't brought us any better games, seeing as the best games in history were made in the 90's when the industry and budgets were much lower.

The real division these days is between people who want games with real interactivity, and people who want interactive rendered movies posing as video games.
Agreed on Remember Me, the combat doesn't look so good for that game. And going by reviews I think it's safe to assume that's the case so I'm waiting for a price drop. I do like the other ideas in the game(mainly the memory thing, but the Uncharted-esque platforming action sequences look decent as well).
What also annoys me about recent AAA games, Bioshock Infinite and the recent Remember Me in particular, is that they do seem to be taking risks, just not where it matters. BSI had a very strange, unique type setting, and Remember Me looks like it has some interesting futuristic concepts. But what do they use them for? Linear cover-based shooters.
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DaCostaBR: Yes, I know there are genres that do keep this alive, I just wish people weren't afraid to make a AAA game out of them.

It's just that I look at Bioshock Infinite and I think it would have played more to its strengths had it been a First-Person Adventure Game kinda like Call of Cthulhu.
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Austrobogulator: I feel as though you may have only played the first hour of Call of Cthulhu: Dark Corners of the Earth?

Also, there's an unbelievable amount of games without combat; they might not be the games you want to play and they may not be multimillion-dollar-budget games, but there are plenty of them.
Haha! Yes! It's in my backlog, I just played an hour or so to see how it was and was really intrigued. I know there is combat, but from what I hear ammo is scarce and you're better off avoiding enemies, but I could be wrong since I didn't play the whole thing.

And yes, there are plenty of indie games without combat, but there are also other games (mainly high budget ones) that include it even when it doesn't fit and it's a sad thing to see a game fail to reach its potential.
Since adventure games are (mostly) combat free, there are lots of good games that you can play if you don't want anty combat. But I agree that RPGs that offer non-violent solutions are usually the ones I enjoy most. Or more generally: RPGs should give you option to solve the quests in different ways.

Another 'game' that is completely free of combat and is not an adventure game would be Dear Esther. Though opinions are divided whether it is a game at all. In any case it is a fascinating experience. So you might try it if you haven't already.
No. I find games without combat rather boring.
Depends. I like the idea of an FPS where the character does not want to engage in combat but has the courage to do so as a "last resort", a willingness to stand up for what is right and fight, if you will. (I'm not somebody who believes non-violence can ALWAYS be the answer, but I'm also against the idea of seeking out violent trouble.)

I also think that people that want to play non-combative games should have that option, if there are enough of them to justify a market. Look around for non-combative Kickstarter games to support.