Posted June 29, 2013
DarrkPhoenix: When given a choice I almost always play as a good character, but in large part because the "evil" path is so often superficial and downright juvenile. Games rarely give the player the option to be evil with any kind of purpose beyond either short-term self-enrichment or simply random murder and mayhem. Probably because doing this would require a significant effort be put into writing a believable evil-oriented quest line, and most developers don't want to put in that extra effort when they've already put so much effort into the "good" quest-line. So instead evil actions are typically just relegated to the realm of kicking kittens and scaring children.
AlKim: This, pretty much. Pen-and-paper RPG's give a break from the norm, but even there I can't really play an utter asshole. Even my opportunistic, ruthless and disloyal assassin character isn't a complete dickhead about his business; while he certainly has no problem with killing people, he takes issue with unnecessary cruelty. That's not because I wrote the character's personality that way, it's because that's how I have ended up playing him. I bloody well can't help myself.