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sauvignon1: So my question is, are there any games that actually show the real way space combat would go down?
One of my favorites is the original Sword of the Stars. The game's battles use Newtonian Physics to calculate everything from ship movements (different races ships perform differently), to how different weapons perform (you can build your own ships, and decide which weapon systems and modules to deploy, through research) as well...no dice rolls

Edit: Battle above was from SotS2, this one is from SotS1. Really very much the same visually...I just prefer playing the original game over the newer one myself.
Post edited January 27, 2014 by Zoltan999
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Sogi-Ya: Realistic space combat would end the second one of those giant ass ships blew up, spewing ultrasonic debris in every direction.

Everyone on Endor would have been trapped on the planet as the wreckage from the Death Star blowing up in that close of proximity would have formed an orbiting layer of space trash so thick you couldn't fly thought it.

it is called the kessler syndrome; one really bad space disaster could cause an orbiting cloud of shrapnel so thick we could never get back up into space.
Hmm... looking at the link, the Kessler effect seems to describe a cascade or 'domino' effect of debris from one satellite destruction hitting another and the debris from THAT hitting one or more others, exponentially

With one big body, like the deathstar I think you MIGHT get lucky and have the debris coalesce into a 2D plane like the rings of Saturn, or it would over time, maybe starting to clear over the poles first

*shrugs* maybe, I dunno, I'm not an astro-physicist!

I was also going to say, yeah, the combat in Elite 2 was pretty realistic, maybe TOO realistic, the only way I could ever land a hit was to set autopilot on the enemy ship and quickly disengage it before I ended up ramming it!
Post edited January 27, 2014 by Fever_Discordia
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sauvignon1: So my question is, are there any games that actually show the real way space combat would go down?
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fartheststar: As far as real life space battles - one of the most effective methods is probably just to throw fast moving debris into orbit and it'll rip up anything that hits it. Even tiny things (like metal pellets or gravel) traveling at fast speed can shred even extremely thick armor. It won't take much to destroy you in space.
And a tiny fleck or chipped paint can break or weaken your window so that you have to fly backwards most of the time.

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timppu: About the "sound in space", it has been argued that in a realistic space combat you would still hear laser sounds, enemies flying near you etc. because those would be generated by your on-board computer, to give audio clues of what is happening around you. So they would be fake, computer generated, sounds, but they might still be there.
I would quite like to know what is considered "near you" when the distances are so far beyond the comprehension of most.
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AlKim: I would quite like to know what is considered "near you" when the distances are so far beyond the comprehension of most.
Half a light-year, or less.
You might want to take a look at Terminus.
The only other ones that have newtonian physics are Frontier: Elite 2 and both I-War games AFAIK.
As for tactical gameplay, I highly recommend Nexus: The Jupiter Incident.
are you only wanting ship to ship / ship to planet combat or you thinking antigrav combat with humans etc?
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mduncan: The Independence War series has fairly realistic space physics. Graphics are certainly a step up from games like Elite.

They are hard though. Never played IW2, but heard it was much harder than IW1.
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AFnord: Harder and more realistic.

Also, how about the Battlecruiser series? It's not perfectly realistic, obviously, but it is still more realistic than most games.
Ditto all of this. I worship IW2 but the learning curve is a super pain in the ass for all the above reasons.
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amok: By the way, have you read books like the Honour Harrington series? They may be closer to pulp than hardcore, but I liked the depiction of space battles and maneuvers in them.
If you are looking for space battles and maneuvering you should check out the Lost Fleet Series by Jack Campbell. It's the focus of the series with a bit of fleet politics thrown in.
Only played a mission or two but Nexus:The Jupiter Incident might be up your alley seems decent enough.

The game has interesting spaceship combat weapon and shield options, bit slower style movement and interesting ship design.
http://www.gog.com/game/nexus_the_jupiter_incident
Post edited January 28, 2014 by DavidDragoon