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bansama: [i]
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But it's a pretty good indication that the game wasn't "gone" due to DRM =)
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There was an official statement by EA on the official Darkspore forums which, more or less, said that they're done with the game - that statement was quoted in some articles. So, it's not unreasonable to associate its removal from Steam with EA's official stand.

EDIT: Just saw that DaCostaBR covered this already.

My only point was how some heavy bad PR (regardless if justified or not) can result in a rapid reaction to remedy a situation, though in this particular case it feels more like some damage control reaction than genuine care for the game and its players.
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StingingVelvet: "EA patches out online requirement for Darkspore, singleplayer now DRM free" is the headline I would more want to see. This just delays the inevitable.
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Shinook: I'm not so sure it's that easy.

Isn't it like Diablo 3, where the content is generated and stored server side, then transmitted to the game client?
There is already an offline working single player Diablo 3, it was made just a few weeks after release... and the Playstation client is offline as well with 4 player onscreen co-op. Short version no server needed to play the game, all generated code can be client side.

sadly the Playstation version has better drops more loot and plays like Diablo 2... the PC version has drop restrictions on anything rare and greater due to market flooding with goods.
Post edited July 02, 2013 by Starkrun
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Shinook: I'm not so sure it's that easy.

Isn't it like Diablo 3, where the content is generated and stored server side, then transmitted to the game client?
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Starkrun: There is already an offline working single player Diablo 3, it was made just a few weeks after release... and the Playstation client is offline as well with 4 player onscreen co-op. Short version no server needed to play the game, all generated code can be client side.

sadly the Playstation version has better drops more loot and plays like Diablo 2... the PC version has drop restrictions on anything rare and greater due to market flooding with goods.
Don't get me wrong, it's definitely possible, but it's not as simple as patching out the code that checks in with the servers. You'd have to emulate what the client expects the server to be doing locally, either by replacing the code that does the communications with the server or by emulating the server itself. In either case, EA is unlikely to go through that effort for a title they've abandoned.

If someone wanted to spend the time to reverse engineer the game and it's map/item/character/etc generation mechanisms, then replace it with something that does it locally, it's definitely possible. It's also a significant task.
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Shinook: If someone wanted to spend the time to reverse engineer the game and it's map/item/character/etc generation mechanisms, then replace it with something that does it locally, it's definitely possible. It's also a significant task.
If pirates can do it, if modders can do it with MMOs (Earh and Beyond for example), then Blizzard and EA can do it. They won't, because they see no profit in it, but they could do it.

The fact these games are not preserved because there's no profit in doing so makes me sad.