StingingVelvet: All of them do that actually, there are no exceptions, even Arkham City. GFWL is not DRM on its own, you have to add the "zero day piracy prevention" system to it. That requires an activation during the install process though, and the in-game system is still not DRM.
I have never had a problem with GFWL but I play singleplayer games. From my understanding it seems most people who hate it hate the way it functions online.
Well, much like Steamworks, GFWL does have DRM features but these manifest themselves in different ways, from a serial that is not bound to your account to a key that is bound to account to constant online authentication. I've only played online with two GFWL titles - Quantum of Solace and Street Fighter 4 - and I must say that I've never really had a problem with it. Its tendency to force updates upon you is irritating to say the least, but this isn't anything unusual. Steam does it as well, as does PSN on PS3.