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You might have heard that the guys at Stainless Games have been trying to Carmageddon + the Splat Pack if you back the Kickstarter project for $25 or more!

In case you aren’t aware of what Carmageddon is, let’s take you a brief tour of gaming history. It’s the late nineties, and Stainless Software Ltd. brings a game that bursts onto the scene in a spray of blood, a crash of steel, and a anguished shriek of pedestrians when they released Carmageddon. It’s an ultra-violent racing game--this is not one for the kiddies!--where you crash, rend, crush, crumple, and demolish your way to victory. There’s a backstory of sorts--the world has gone to pot, and you’re racing in order to survive in a car-eat-car world--but that’s not the point.

Your job is to win races. Sure, you could play the game like a realistic racing simulator, avoiding any fender-benders and pedestrians. You can even win all of the races that way if you’re talented. But the real fun comes from pulling wild stunts, wrecking and collecting your opponents’ cars, and generally wreaking havoc on the track. Carmageddon launched amidst a lot of controversy due to its violent nature, but under the gore and impressive 3dFX graphics lies a great game.

This will be coming to GOG.com in the upcoming months--our crack team of contentologists is hard at work getting all of the bytes dusted off and all of the graphics buffed to a high shine--and will be available here for $9.99. In the meantime, though, if you want to help make the next Carmageddon game happen, you can back it on Kickstarter, and if you chip in more than $25, you’ll get the GOG.com copy of Carmageddon for free once we’ve gotten it launched!

Gentlemen, start your engines!
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tfishell: You mean one to gift, or something?
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Goblox: Apparently the deal is that you will get a code to use in a purchase to reduce the price to zero, so I assume it would be 2 codes.
One gog c1+splat copy for pledging $25 or higher... not one per c:r copy.
Awesome Keep Em Coming GOG!!!!!
I can't wait for this :D Great work GOG!!
9.99 is a relatively high price, but I would buy it, if the following two questions are answered positively:

1. Will there be full 3dfx support via glide wrapper? I hope so, for the enhanced graphic is a main feature of this version of Carmageddon (I ask because of Red Baron 3d, the enhanced version of Red Baron 2, where you had to use an external wrapper to get 3d acceleration to work. GOG-version let you play the rather ugly software-version).

2. I assume it's emulated with Dosbox. Will there be full CD-Audio?
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Wolfram_von_Thal: 9.99 is a relatively high price, but I would buy it, if the following two questions are answered positively:

1. Will there be full 3dfx support via glide wrapper? I hope so, for the enhanced graphic is a main feature of this version of Carmageddon (I ask because of Red Baron 3d, the enhanced version of Red Baron 2, where you had to use an external wrapper to get 3d acceleration to work. GOG-version let you play the rather ugly software-version).

2. I assume it's emulated with Dosbox. Will there be full CD-Audio?
okay here's possible the closest answer your ever going to get till after the game is out. We will not know till it's out as GOG is most likely not going to say "hey were going to get this one version of the game up and running" only to find out that they can't get that version to work reliably enough and then have to default to a more reliable version and then listen to even more complaining then usual.
@ DCT

I know there is a way to get it to work through a wrapper via dosbox and some plugins.
All I say is: If a game is announced with "impressive 3dfx-graphics" it should support at least something with simliar results to 3dfx. Wouldn't you agree on that?
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Wolfram_von_Thal: @ DCT

I know there is a way to get it to work through a wrapper via dosbox and some plugins.
All I say is: If a game is announced with "impressive 3dfx-graphics" it should support at least something with simliar results to 3dfx. Wouldn't you agree on that?
I know there is a way, What I am just saying is GOG tries to make sure that a release works on their setups if said 3dfx version doesn't work reliably on said setups and they can't do anything about it then they will have to use the non 3dfx version.

To better explain let's take Dungeon Keeper 1 as a example, now there are ways to get the direct X windows version of Dungeon Keeper 1 to work on modern windows but it seems to be pretty hit and miss on quite a few setups while the DOS version works reliably 100% so GOG went with the DOS version instead.

So again, if they can only get the 3dfx version working reliably on say half or less of their setups then there probably going to use the basic DOS version.
Post edited May 29, 2012 by DCT
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Wolfram_von_Thal: @ DCT

I know there is a way to get it to work through a wrapper via dosbox and some plugins.
All I say is: If a game is announced with "impressive 3dfx-graphics" it should support at least something with simliar results to 3dfx. Wouldn't you agree on that?
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DCT: I know there is a way, What I am just saying is GOG tries to make sure that a release works on their setups if said 3dfx version doesn't work reliably on said setups and they can't do anything about it then they will have to use the non 3dfx version.

To better explain let's take Dungeon Keeper 1 as a example, now there are ways to get the direct X windows version of Dungeon Keeper 1 to work on modern windows but it seems to be pretty hit and miss on quite a few setups while the DOS version works reliably 100% so GOG went with the DOS version instead.

So again, if they can only get the 3dfx version working reliably on say half or less of their setups then there probably going to use the basic DOS version.
I agree with you on everything you say. But in that case it would be wiser not to mention the 3dfx-feature in the announcement. That's my point: Not to announce something that is possibly not included in the actual release.
Hey GOG what about Singularity For PC

http://www.youtube.com/watch?v=Nxnqk_guI8o
Post edited May 29, 2012 by fr33kSh0w2012
I want it now.
I seem to remember that my budget release version of Carmageddon with the Splat-pack didn't even support SVGA anymore so GOG should really try to get the Glide-wrapper working for this title.

But I also remember that I never got the Carmageddon's 3Dfx launcher to work properly with DOSBox as the menus were not drawn making it pure guesswork to navigate through them. Lets hope that the newer wrappers can handle 2D screens better.
HATED the third installment of this game because of that stupid black line down the windshield.
I think they ruined the series when they went to mission-based gaming, it took the fun out of the series.
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JAAHAS: I seem to remember that my budget release version of Carmageddon with the Splat-pack didn't even support SVGA anymore so GOG should really try to get the Glide-wrapper working for this title.

But I also remember that I never got the Carmageddon's 3Dfx launcher to work properly with DOSBox as the menus were not drawn making it pure guesswork to navigate through them. Lets hope that the newer wrappers can handle 2D screens better.
Only problem with my nGlide/Dosbox setup I'm using currently to replay C1 and Splat Pack is that the damage gallery doesn't work - the car models aren't rendered....

Apart from that it works awesome - so here's hoping the GOG team can resolve that bit and get it all working nicely together....

One positive bit of news from the recent AMA was that Stainless still have *some* source code and GOG are welcome to view/use it if that helps them....
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Desjay: HATED the third installment of this game because of that stupid black line down the windshield.
I think they ruined the series when they went to mission-based gaming, it took the fun out of the series.
Fortunately that wasn't Stainless Games but rather a different development house - Stainless only did C1, C1 Splat Pack and C2.
Post edited May 30, 2012 by jimbob0i0
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jimbob0i0: Fortunately that wasn't Stainless Games but rather a different development house - Stainless only did C1, C1 Splat Pack and C2.
Oh good. :)
Is there a rough ETA on when the game will go up for sale?