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The next game from Gaslamp Games:

http://clockworkempires.com/
http://www.gaslampgames.com/2012/08/27/clockwork-empires-the-press-release/
http://www.pcgamer.com/previews/clockwork-empires-a-preview-of-gaslamp-games-lovecraft-laden-steampunk-city-builder/

Imagine SimCity and Dwarf Fortress having a love child made out equal of parts Steampunk and Lovecraft.

From the press release:

"Dynamic, city-building, citizen-simulating action. Every imperial subject has a purpose and agenda of their own, and their interactions are rich, exciting, and often lethal!
New “procedural extrusion” technology lets you design your colony the way you want! Buildings are procedurally generated and extruded directly from the aether to your specifications!
Tame the uncharted continents by land, sea, and air! Set forth in mighty Zeppelins to do battle with Sky Pirates, or take to the seas in search of fortune and probably sea serpents!
Create magnificent acts of plumbing, link together mighty gears, and build ominous Megaprojects!
Tangle with the machinations of malevolent entities! Scry the legacy of the Invisible Geometers, fumigate the baleful moon-fungus of the Selenian Polyps, and cleanse the scuttling creepiness and poor personal and moral hygiene of your everyday, average cultist.
Losing is still fun! When your colony fails miserably, earn medals, promotions, and titles as befits a true politician and scion of the Empire!
Multi-player mode, with up to 4 players, lets you co-operate with your closest friends to build a glorious city… or fight a horrifying economic battle to total annihilation!
Round-Robin mode lets you share your Clockwork Empires with friends! Take turns running a colony directly into the ground then argue for fun-filled hours about whose fault it was! (Like Monopoly but with more exploding Zeppelins!)
Rendered in glorious GaslampVision! Thrill as the colours are brought to life by Gaslamp’s team of caffeine-addled artists labouring under the technical specifications of our elite programmers* to bring you a game that is rendered in Each of the Three Dimensions! New multi-core technology by Actual University Students lets you use every last ounce of power in your computer to run a thrilling and vivid simulation!
(* We’ll see about that, Nicholas. Soon. – David)
Featuring the new Dynamic Soundtrack Orchestra – the Soundtrack that Adjusts to Your Gameplay! (Mr. M. Steele, conductor)
No always-online DRM requirement, unlike certain other games we don’t want to mention. You know who you are and your mothers are very disappointed.
Comes complete with the Gaslamp Games Quality of Excellence that you know and love, and if you don’t like something you can mod it yourself in the best tradition of Empire Craftsmanship!"
Post edited September 16, 2012 by amok
Interesting, to say the least.

I wanted to push it on Greenlight, but either they aren't there yet or they don't need to go through it
.
Definitely looking forward to this. Gaslamp's won a good deal of my trust via Dredmor, and this looks really cool.
"Are the Stahlmarkians running dangerously low on festive lager? Send ‘em a few barrels and maybe they’ll train some pilots for you. Are the Squamous Crater Beasts running dangerously low on human brains? You probably have a few you weren’t using anyway, and you never know when you’ll need a favor from the Squamous Crater Beasts. Maybe they’ll be so good as to eat the brains of someone you don’t like the next time they come around; Her Majesty’s Detective-Inspector from the Ministry of Extradimensional Containment, say — why, you can’t have him wasting time questioning your overseers about the digs going on beyond the Screaming Hills when there’s Important Digging to be done."

Don't tell me you do not want to play this...

(http://www.gaslampgames.com/2012/10/23/abstract-resources-the-metagame/)
They've proven with Dredmor that they have huge amounts of tremendous humour, so I'm looking forward to this.
SPAM
Want this so much!

I've spent more time on Dredmor than any other single player game in the last three years or so. I find it amazing that all the big-budget AAA titles I've played in that time didn't absorb me as much as that little roguelike, and I still feel like I have a ton of play left in it.
Have lost track of this, but caught up about it again today. It is still far off, but I really like the way they are starting to implement buildings, it does look like a city builder game where you are in full control of what you are building. This looks better and better.

http://www.gaslampgames.com/2012/11/21/technology-status-update/
There have now been a major update on the website (i.e. it now got one....), including a teaser trailer.

The visual look of the whole thing is quite nice, check out the website and you can now even sign up as beta tester via their newsletter (though I doubt they will lack candidates...)

Youtube link to teaser trailer -http://www.youtube.com/watch?v=2x1iLpQjULA

And I forgot, link for the lazy - http://clockworkempires.com/
Post edited November 06, 2013 by amok
cool, sounds a bit like Majesty.
A city-builder, you say?

Now this is what is needed!

Looks fascinating.
Art looks too cartoony.
First-ever gameplay video, courtesy of PC Gamer.
http://www.youtube.com/watch?v=QRJ1B4DknOY

Boy oh boy, does it look wonderful.
http://www.gaslampgames.com/2014/03/26/so-that-happened/

"First, we announced that we will be releasing Clockwork Empires in some sort of paid early access model this spring, with more details to come soon."

It is spring already...
Thanks for the info, however weird it is.