Posted September 28, 2010
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I've been playing Civilization since the first one came out for DOS. Each one brings something new to the table but what I noticed since Civ III is that each one got progressively more convoluted, brought about by the need to expand more and more (II and III are particularly notorious in this regard). Ultimately this sucked the fun out of the game after a while, especially if you were aiming for a non-military victory.
Civilization IV was a step in the right direction - but - it too got convoluted with multiple layers of minutia (i.e., religion, corporations etc...).
Civilization V is more revolutionary than evolutionary. Firaxis stripped away the minutia and boiled the gameplay down to its bare essentials making for a more fun, tightly focused game. But just as with any revolution, some people will be delighted and others will be livid.
I really like the new gameplay mechanics that force you to balance expansion with social policies. This is great for those who want to focus on cultural/scientific civilizations. Military civilizations can also go on to conquer but it must be done strategically, unlike previous Civs where one can conquer with impunity. Those Alexanders and Genghis Khans among us will quickly run up against a wall of unhappiness if they annex too many cities in too short a time. (Yet, speaking from experience, domination victories are still easily attainable; you just need to do it intelligently.)
I for one do NOT miss transports and applaud the step that the developers took in "borrowing" this idea from Rise of Nations. Transports only slowed the game down. And as another poster said, you must protect units on the water, as even modern armor can be destroyed instantly even by a lowly frigate.
My biggest gripe thus far is that social policies are pretty much set in stone, unlike governments / civics from previous games, once you pick most social policies you cannot undo them. Thus forcing you into long-term planning tailored to your civilization. Some decry this change. It is a rather rigid system that should be revised.
Well I just wanted to throw in my two cents :)