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I was actively considering getting this and an officially licensed fight stick.

Now, I think I can skip this iteration of Street Fighter altogether. No thank you. Legitimate sale lost.

And no, I have no desire to pirate or crack this game to play it either.
Post edited May 27, 2011 by RatherDashing
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RatherDashing: I was actively considering getting this and an officially licensed fight stick.

Now, I think I can skip this iteration of Street Fighter altogether. No thank you. Legitimate sale lost.

And no, I have no desire to pirate or crack this game to play it either.
Because you are afraid to crack something you paid for? Industry got you by the throat it seems.
Because I'm not willing to give my money to a company that refuses to respect its customers. I don't see why you gleefully support an industry that tries to put its hands around your throat, but personally I won't have it.
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RatherDashing: Because I'm not willing to give my money to a company that refuses to respect its customers. I don't see why you gleefully support an industry that tries to put its hands around your throat, but personally I won't have it.
Because they'd do so either way, and because I don't let my pride keep me from playing games I want?
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Delixe: Sadly true. I think the same can be said of any Japanese company. They are aware of this thing called a PC and they know it makes money for people but they are confused as to where the money button is.
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GameRager: Actually the RE 1/2/3 PC versions are pretty good.
Add to that the recent releases by them have been technically excellent on all levels.

They are by far one of the few companies who make a port into a multi platform game, an awesome, beautiful running PC game is the result.

They were good with DRM as well, buying a game at retail allowed you, essentially, a DRM free game, if you count a fully offline profile on GFWL as not being DRM (I do). DR2 needed a one time activation though, but that was not internally developed by capcom.

I think the western part of capcom understands the PC, and is shown by their recent efforts, but since the senior positions are held by the old guard, we get the shaft in this situation.

I'll buy the game, if they drop the always online requirement. Regarding recent news it seems that they might just do that. SF is a rollicking good offline local mulitplayer game, they'll lose another customer if they go down this stupid route.
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RatherDashing: Because I'm not willing to give my money to a company that refuses to respect its customers. I don't see why you gleefully support an industry that tries to put its hands around your throat, but personally I won't have it.
Maybe I like it rough.
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RatherDashing: Because I'm not willing to give my money to a company that refuses to respect its customers. I don't see why you gleefully support an industry that tries to put its hands around your throat, but personally I won't have it.
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Tulivu: Maybe I like it rough.
I know some like to stand up for their ideals and I applaud them for it but if I want a game from a company I hate I still play it...I just buy it used or on sale. Then crack the drm for good measure.
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cjrgreen: You don't own a game. You own the media it came on, and you own a license to use it under the conditions established by the copyright holders. This license doesn't include the right to acquire an illegally produced copy of the game for your mere convenience.
You do realise that cracking a game /= downloading a pirate copy, right? What makes you think that you have to download a copy of the game?
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cjrgreen: You don't own a game. You own the media it came on, and you own a license to use it under the conditions established by the copyright holders. This license doesn't include the right to acquire an illegally produced copy of the game for your mere convenience.
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eyeball226: You do realise that cracking a game /= downloading a pirate copy, right? What makes you think that you have to download a copy of the game?
What I do know is that any cracked copy of a game is an unauthorized derivative work that infringes on the copyright holder's rights. That alone is enough to make everybody who distributes one, except in the rare case where a copyright holder actually authorizes doing so, a pirate. And dealing with pirates is morally insufferable, whether or not you may think it is legal.
Post edited May 27, 2011 by cjrgreen
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cjrgreen: You don't own a game. You own the media it came on, and you own a license to use it under the conditions established by the copyright holders. This license doesn't include the right to acquire an illegally produced copy of the game for your mere convenience.
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eyeball226: You do realise that cracking a game /= downloading a pirate copy, right? What makes you think that you have to download a copy of the game?
It's illegal whether or not you download it. It's part of the DMCA here in America. Circumventing technological protections. I think the international treaties force similar laws in multiple regions.

I personally don't agree with it (the law) on a moral stance. But it is illegal.
Post edited May 27, 2011 by Taleroth
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eyeball226: You do realise that cracking a game /= downloading a pirate copy, right? What makes you think that you have to download a copy of the game?
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cjrgreen: What I do know is that any cracked copy of a game is an unauthorized derivative work that infringes on the copyright holder's rights. That alone is enough to make everybody who distributes one, except in the rare case where a copyright holder actually authorizes doing so, a pirate. And dealing with pirates is morally insufferable, whether or not you may think it is legal.
Enjoy your 1984 then.

Also it's only morally wrong to YOU.
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eyeball226: You do realise that cracking a game /= downloading a pirate copy, right? What makes you think that you have to download a copy of the game?
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cjrgreen: What I do know is that any cracked copy of a game is an unauthorized derivative work that infringes on the copyright holder's rights. That alone is enough to make everybody who distributes one, except in the rare case where a copyright holder actually authorizes doing so, a pirate. And dealing with pirates is morally insufferable, whether or not you may think it is legal.
It depends on how the crack is distributed. Distributing a cracked .exe is different from distributing something which patches your .exe.

Anyway, the point I was trying to make was the cracking a game didn't necessitate downloading a pirated copy of the entire game.
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cjrgreen: What I do know is that any cracked copy of a game is an unauthorized derivative work that infringes on the copyright holder's rights. That alone is enough to make everybody who distributes one, except in the rare case where a copyright holder actually authorizes doing so, a pirate. And dealing with pirates is morally insufferable, whether or not you may think it is legal.
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eyeball226: It depends on how the crack is distributed. Distributing a cracked .exe is different from distributing something which patches your .exe.

Anyway, the point I was trying to make was the cracking a game didn't necessitate downloading a pirated copy of the entire game.
Actually, there's no difference. Distributing an unauthorized derivative work is not different from distributing a patch for the purpose of enabling you to create an unauthorized derivative work.
Capcom was never really much of a PC developer anyway. Porting? Sure.
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eyeball226: It depends on how the crack is distributed. Distributing a cracked .exe is different from distributing something which patches your .exe.

Anyway, the point I was trying to make was the cracking a game didn't necessitate downloading a pirated copy of the entire game.
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cjrgreen: Actually, there's no difference. Distributing an unauthorized derivative work is not different from distributing a patch for the purpose of enabling you to create an unauthorized derivative work.
We don't care

/diiscussion