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I recently downloaded Warheads SE v1.40d (from tucows, warheads.net having gone under, good thing I kept my license key), and I can't get it to work under Windows 7 64-bit. Should I just run it under virtual XP Mode? I have it, you know, I play The Bards Tale on it.
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They finally closed the site? I've been trying to get it to run on Vista for a while, with no luck. They've been selling it until very recently, even though it didn't work on modern OS'es. I wish someone found a way of getting it to work, 'cause it's a great game.
If GoG could scoop up the IP or a license to it, and host its own server, I'd readily buy it again in a heartbeat.
Hey guys.... Guess what? Warheads is still going as strong as ever, except we are just down to a few people.. Best times to check for people is around noon and 8pm (PST). The main site is still up, You can view some of my video recordings of shot in-game [url=]http://www.youtube.com/gnildir And... Furthermore, I have started a group in facebook called "Friends of WarheadsSE" and there are 65 members of that group, from the people who played Warheads using TEN to the newer folks... [url=]http://www.facebook.com/home.php?sk=group_112063108071&ap=1[/url].

Oh... Here's some news... Warheads is now free.. Max, the new owner is still working things out on registering and such.

If you have any trouble trying to download the game from Warheads.net, you can download it directly off of my site. [url=]http://www.gnildir.com/warheads154.exe[/url]

By the way... My nick is Gnildir..

Oh, the answer to your question on getting WarheadsSE to work on an x64 based system is with virtual windows (vmware) with xp installed inside of it. I am waiting for my new pc to be built so I can figure out how to get WarheadsSE to work on windows7 with an x64 system without going through all of that vmware crap.

So, if you have any questions, feel free to hook up with me. www.facebook.com/gnildir

-Aaron
oh sweet i had played the shareware version for a long time, love the game glad its free at last
Way to dig up the dead. And if it's free now I want my registration fee back.
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Gnildir: Oh, the answer to your question on getting WarheadsSE to work on an x64 based system is with virtual windows (vmware) with xp installed inside of it. I am waiting for my new pc to be built so I can figure out how to get WarheadsSE to work on windows7 with an x64 system without going through all of that vmware crap.
The real answer (provided that you want the game to survive) is to update it so it works out of the box. If it's a hassle to get it to work, only a very small group of hardcore fans will ever play it.

If it's really free, you might want to consider releasing the source code. That will give others the opportunity to work on it, for instance in order to get it to run on Win7x64 unassisted.
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Gnildir: Oh, the answer to your question on getting WarheadsSE to work on an x64 based system is with virtual windows (vmware) with xp installed inside of it. I am waiting for my new pc to be built so I can figure out how to get WarheadsSE to work on windows7 with an x64 system without going through all of that vmware crap.
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Wishbone: The real answer (provided that you want the game to survive) is to update it so it works out of the box. If it's a hassle to get it to work, only a very small group of hardcore fans will ever play it.

If it's really free, you might want to consider releasing the source code. That will give others the opportunity to work on it, for instance in order to get it to run on Win7x64 unassisted.
I've been hassling the mod-makers over at DataRealms forever to make a "Scorched Tanks" clone for Cortex Command. I mean, I did pay for the "Support Data Realms" version of the game when it was first announced, and beyond a few cookie-cutter scenarios, progress hasn't developed much. If the guy in charge, Data, would focus on one thing at a time, instead of being distracted by every damn new shiny engine or physics tool that comes out, the game would probably be at least at a "v0.80" state or something. As it is, the majority of new content developed comes from the community. Unfortunately, nobody in the community can figure out how to get a "Turn based, stationary artillery game" to work from a "Real time strategy/Resource Management/Arcade" game.

BTW, Gnilder, your link to the latest installation executable doesn't work.
Post edited June 25, 2011 by predcon
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Wishbone: The real answer (provided that you want the game to survive) is to update it so it works out of the box. If it's a hassle to get it to work, only a very small group of hardcore fans will ever play it.

If it's really free, you might want to consider releasing the source code. That will give others the opportunity to work on it, for instance in order to get it to run on Win7x64 unassisted.
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predcon: I've been hassling the mod-makers over at DataRealms forever to make a "Scorched Tanks" clone for Cortex Command. I mean, I did pay for the "Support Data Realms" version of the game when it was first announced, and beyond a few cookie-cutter scenarios, progress hasn't developed much. If the guy in charge, Data, would focus on one thing at a time, instead of being distracted by every damn new shiny engine or physics tool that comes out, the game would probably be at least at a "v0.80" state or something. As it is, the majority of new content developed comes from the community. Unfortunately, nobody in the community can figure out how to get a "Turn based, stationary artillery game" to work from a "Real time strategy/Resource Management/Arcade" game.

BTW, Gnilder, your link to the latest installation executable doesn't work.
By the way predcon... Warheads will work now, and even with x64 systems. It is now up to 1.55 Beta 8. Version1.54 was the one you have been trying to download.

The website is still up. www.warheads.net

The game now is free.

By the way... What was your nick as well as others commenting? Hit me up on facebook. www.facebook.com/gnildir
Post edited November 19, 2012 by Gnildir